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IncidentSvc.cpp
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11 
12 #include "IncidentSvc.h"
17 #include <GaudiKernel/Incident.h>
19 #include <GaudiKernel/MsgStream.h>
20 #include <GaudiKernel/SmartIF.h>
21 
23 
24 namespace {
25  static const std::string s_unknown = "<unknown>";
26  // Helper to get the name of the listener
27  inline const std::string& getListenerName( IIncidentListener* lis ) {
28  SmartIF<INamedInterface> iNamed( lis );
29  return iNamed ? iNamed->name() : s_unknown;
30  }
31 } // namespace
32 
33 #define ON_DEBUG if ( msgLevel( MSG::DEBUG ) )
34 #define ON_VERBOSE if ( msgLevel( MSG::VERBOSE ) )
35 
36 #define DEBMSG ON_DEBUG debug()
37 #define VERMSG ON_VERBOSE verbose()
38 
39 IncidentSvc::IncidentSvc( const std::string& name, ISvcLocator* svc ) : base_class( name, svc ) {}
40 IncidentSvc::~IncidentSvc() { auto lock = std::scoped_lock{ m_listenerMapMutex }; }
42  DEBMSG << m_timer.outputUserTime( "Incident timing: Mean(+-rms)/Min/Max:%3%(+-%4%)/%6%/%7%[ms] ", System::milliSec )
43  << m_timer.outputUserTime( "Total:%2%[s]", System::Sec ) << endmsg;
44 
45  m_firedIncidents.clear();
46 
47  // Finalize this specific service
48  return Service::finalize();
49 }
50 void IncidentSvc::addListener( IIncidentListener* lis, const std::string& type, long prio, bool rethrow,
51  bool singleShot ) {
52  static const std::string all{ "ALL" };
53  auto lock = std::scoped_lock{ m_listenerMapMutex };
54 
55  const std::string& ltype = ( !type.empty() ? type : all );
56 
57  // find if the type already exists
58  auto itMap = m_listenerMap.find( ltype );
59  if ( itMap == m_listenerMap.end() ) {
60  // if not found, create and insert now a list of listeners
61  auto p = m_listenerMap.insert( { ltype, std::make_unique<ListenerList>() } );
62  if ( !p.second ) { /* OOPS */
63  }
64  itMap = p.first;
65  }
66  auto& llist = *itMap->second;
67  // add Listener ordered by priority -- higher priority first,
68  // and then add behind listeneres with the same priority
69  // -- so we skip over all items with higher or same priority
70  auto i = std::partition_point( std::begin( llist ), std::end( llist ),
71  [&]( const Listener& j ) { return j.priority >= prio; } );
72  // We insert before the current position
73  DEBMSG << "Adding [" << type << "] listener '" << getListenerName( lis ) << "' with priority " << prio << endmsg;
74  llist.emplace( i, IIncidentSvc::Listener{ lis, prio, rethrow, singleShot } );
75 }
77 IncidentSvc::removeListenerFromList( ListenerMap::iterator i, IIncidentListener* item, bool scheduleRemoval ) {
78  auto match = [&]( ListenerList::const_reference j ) { return !item || item == j.iListener; };
79 
80  auto& c = *( i->second );
81  if ( !scheduleRemoval ) {
82  ON_DEBUG std::for_each( std::begin( c ), std::end( c ), [&]( ListenerList::const_reference j ) {
83  if ( match( j ) )
84  debug() << "Removing [" << i->first << "] listener '" << getListenerName( j.iListener ) << "'" << endmsg;
85  } );
86  c.erase( std::remove_if( std::begin( c ), std::end( c ), match ), std::end( c ) );
87  } else {
88  std::for_each( std::begin( c ), std::end( c ), [&]( Listener& i ) {
89  if ( match( i ) ) i.singleShot = true; // will trigger removal as soon as it is safe
90  } );
91  }
92  return c.empty() ? m_listenerMap.erase( i ) : std::next( i );
93 }
94 void IncidentSvc::removeListener( IIncidentListener* lis, const std::string& type ) {
95  auto lock = std::scoped_lock{ m_listenerMapMutex };
96 
97  bool scheduleForRemoval = ( m_currentIncidentType && type == *m_currentIncidentType );
98  if ( type.empty() ) {
99  auto i = std::begin( m_listenerMap );
100  while ( i != std::end( m_listenerMap ) ) { i = removeListenerFromList( i, lis, scheduleForRemoval ); }
101  } else {
102  auto i = m_listenerMap.find( type );
103  if ( i != m_listenerMap.end() ) removeListenerFromList( i, lis, scheduleForRemoval );
104  }
105 }
106 namespace {
108  constexpr struct isSingleShot_t {
109  bool operator()( const IncidentSvc::Listener& l ) const { return l.singleShot; }
110  } isSingleShot{};
111 } // namespace
112 void IncidentSvc::i_fireIncident( const Incident& incident, const std::string& listenerType ) {
113 
114  auto lock = std::scoped_lock{ m_listenerMapMutex };
115 
116  // Wouldn't it be better to write a small 'ReturnCode' service which
117  // looks for these 'special' incidents and does whatever needs to
118  // be done instead of making a special case here?
119 
120  // Special case: FailInputFile incident must set the application return code
121  if ( incident.type() == IncidentType::FailInputFile || incident.type() == IncidentType::CorruptedInputFile ) {
122  auto appmgr = serviceLocator()->as<IProperty>();
123  Gaudi::setAppReturnCode( appmgr, incident.type() == IncidentType::FailInputFile
126  .ignore();
127  }
128 
129  auto ilisteners = m_listenerMap.find( listenerType );
130  if ( m_listenerMap.end() == ilisteners ) return;
131 
132  // setting this pointer will avoid that a call to removeListener() during
133  // the loop triggers a segfault
134  m_currentIncidentType = &incident.type();
135  std::string curIncTyp;
136  if ( m_currentIncidentType != nullptr ) {
137  curIncTyp = *m_currentIncidentType;
138  } else {
139  curIncTyp = "UNKNOWN";
140  }
141 
142  bool firedSingleShot = false;
143 
144  auto& listeners = *ilisteners->second;
145 
146  for ( auto& listener : listeners ) {
147 
148  VERMSG << "Calling '" << getListenerName( listener.iListener ) << "' for incident [" << incident.type() << "]"
149  << endmsg;
150 
151  // handle exceptions if they occur
152  try {
153  listener.iListener->handle( incident );
154  } catch ( const GaudiException& exc ) {
155  error() << "Exception with tag=" << exc.tag()
156  << " is caught"
157  " handling incident "
158  << curIncTyp << " in listener " << getListenerName( listener.iListener ) << endmsg;
159  error() << exc << endmsg;
160  if ( listener.rethrow ) { throw exc; }
161  } catch ( const std::exception& exc ) {
162  error() << "Standard std::exception is caught"
163  " handling incident "
164  << curIncTyp << " in listener " << getListenerName( listener.iListener ) << endmsg;
165  error() << exc.what() << endmsg;
166  if ( listener.rethrow ) { throw exc; }
167  } catch ( ... ) {
168  error() << "UNKNOWN Exception is caught"
169  " handling incident "
170  << curIncTyp << " in listener " << getListenerName( listener.iListener ) << endmsg;
171  if ( listener.rethrow ) { throw; }
172  }
173  // check wheter one of the listeners is singleShot
174  firedSingleShot |= listener.singleShot;
175  }
176  if ( firedSingleShot ) {
177  // remove all the singleshot listeners that got their shot...
178  listeners.erase( std::remove_if( std::begin( listeners ), std::end( listeners ), isSingleShot ),
179  std::end( listeners ) );
180  if ( listeners.empty() ) m_listenerMap.erase( ilisteners );
181  }
182 
183  m_currentIncidentType = nullptr;
184 }
185 void IncidentSvc::fireIncident( const Incident& incident ) {
186 
188 
189  // Call specific listeners
190  i_fireIncident( incident, incident.type() );
191  // Try listeners registered for ALL incidents
192  if ( incident.type() != "ALL" ) { // avoid double calls if somebody fires the incident "ALL"
193  i_fireIncident( incident, "ALL" );
194  }
195 }
196 void IncidentSvc::fireIncident( std::unique_ptr<Incident> incident ) {
197 
198  const EventContext& ctx = incident->context();
199  DEBMSG << "Async incident '" << incident->type() << "' fired on context " << ctx << endmsg;
200 
201  // create or get incident queue for slot
202  auto [incItr, inserted1] = m_firedIncidents.insert( { ctx.slot(), IncQueue_t() } );
203  // save or get current event for slot
204  auto [slotItr, inserted2] = m_slotEvent.insert( { ctx.slot(), ctx.evt() } );
205 
206  // if new event in slot, clear all remaining old incidents
207  if ( slotItr->second != ctx.evt() ) {
208  slotItr->second = ctx.evt();
209 
210  if ( msgLevel( MSG::DEBUG ) and !incItr->second.empty() ) {
211  debug() << "Clearing remaining obsolete incidents from slot " << ctx.slot() << ":";
212  std::unique_ptr<Incident> inc;
213  while ( incItr->second.try_pop( inc ) ) { debug() << " " << inc->type() << "(" << inc->context() << ")"; }
214  debug() << endmsg;
215  }
216  incItr->second.clear();
217  }
218  incItr->second.push( std::move( incident ) );
219 }
220 
221 void IncidentSvc::getListeners( std::vector<IIncidentListener*>& l, const std::string& type ) const {
222  static const std::string ALL{ "ALL" };
223  auto lock = std::scoped_lock{ m_listenerMapMutex };
224 
225  const std::string& ltype = ( !type.empty() ? type : ALL );
226 
227  l.clear();
228  auto i = m_listenerMap.find( ltype );
229  if ( i != m_listenerMap.end() ) {
230  l.reserve( i->second->size() );
231  std::transform( std::begin( *i->second ), std::end( *i->second ), std::back_inserter( l ),
232  []( const Listener& j ) { return j.iListener; } );
233  }
234 }
235 
238  if ( ctx ) {
239  auto incs = m_firedIncidents.find( ctx->slot() );
240  if ( incs != m_firedIncidents.end() ) {
241  std::unique_ptr<Incident> inc;
242 
243  DEBMSG << "Collecting listeners fired on context " << *ctx << endmsg;
244  while ( incs->second.try_pop( inc ) ) {
245  // ensure incident is for this event (should not be necessary)
246  if ( inc->context().evt() == ctx->evt() ) {
247  std::scoped_lock lock( m_listenerMapMutex );
248  auto i = m_listenerMap.find( inc->type() );
249  if ( i != m_listenerMap.end() ) {
250  p.emplace_back( std::move( inc ), std::vector<Listener>{ i->second->begin(), i->second->end() } );
251  }
252  }
253  }
254  }
255  }
256  return p;
257 }
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Definition: IMessageSvc.h:22
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Definition: IncidentSvc.cpp:36
IIncidentSvc::Listener
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Definition: IIncidentSvc.h:57
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Definition: Timing.h:45
IncidentSvc::~IncidentSvc
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Definition: IncidentSvc.cpp:40
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#define ON_DEBUG
Definition: IncidentSvc.cpp:33
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Definition: IncidentSvc.h:80
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Definition: ISvcLocator.h:42
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Definition: IncidentSvc.cpp:37
IncidentSvc::i_fireIncident
void i_fireIncident(const Incident &incident, const std::string &type)
Internal function to allow incidents listening to all events.
Definition: IncidentSvc.cpp:112
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Definition: IncidentSvc.h:81
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Definition: Constants.py:28
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Definition: gaudirun.py:525
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Definition: IncidentSvc.h:77
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Definition: Service.cpp:223
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Definition: AppReturnCode.h:32
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Definition: IncidentSvc.h:76
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Definition: IncidentSvc.h:35
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Definition: decorators.py:53
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Definition: IIncidentListener.h:23
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Access to the EventContext of the source of the incident.
Definition: Incident.h:55
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Definition: AppReturnCode.h:58
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Definition: IncidentSvc.cpp:50
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Definition: ProduceConsume.py:104
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Definition: IncidentSvc.cpp:77
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Definition: MsgStream.h:198
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Definition: GaudiException.h:75
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Event ID for each slot.
Definition: IncidentSvc.h:84
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Definition: Map.h:122
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Definition: IIncidentSvc.h:65
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Definition: Map.h:168
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Definition: StatusCode.h:139
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Definition: SmartIF.h:110
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Definition: IncidentSvc.cpp:185
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Definition: Timing.h:45
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Definition: ConditionsStallTest.py:77
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Definition: gaudirun.py:583
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Definition: IncidentSvc.h:73
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Definition: EventContext.h:34
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Definition: Map.h:154
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Definition: IncidentSvc.cpp:94
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Definition: Incident.h:43
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Definition: IncidentSvc.cpp:39
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Definition: IOTest.py:125
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IncidentSvc::m_currentIncidentType
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Incident being fired.
Definition: IncidentSvc.h:70
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Definition: Incident.h:24
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Definition: IncidentSvc.cpp:236
IncidentSvc::getListeners
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Definition: IncidentSvc.cpp:221
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Definition: EventContext.h:50
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Definition: IncidentSvc.h:66
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Definition: Service.cpp:336
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Definition: IncidentSvc.cpp:41