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Node.cpp
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1 // ============================================================================
2 // Includes:
3 // ============================================================================
4 #include "Node.h"
5 #include <algorithm>
6 #include <numeric>
7 // ============================================================================
8 namespace gp = Gaudi::Parsers;
9 // ============================================================================
10
11 std::vector<std::string> init_names()
12 {
13 std::vector<std::string> n( gp::Node::NodeType::number_of_node_types );
14 n[gp::Node::NodeType::kRoot] = "root";
15 n[gp::Node::NodeType::kInclude] = "include";
16 n[gp::Node::NodeType::kIdentifier] = "identifier";
17 n[gp::Node::NodeType::kProperty] = "property";
18 n[gp::Node::NodeType::kOperation] = "operation";
19 n[gp::Node::NodeType::kValue] = "value";
20 n[gp::Node::NodeType::kAssign] = "assign";
21 n[gp::Node::NodeType::kEqual] = "equal";
22 n[gp::Node::NodeType::kPlusEqual] = "plus_equal";
23 n[gp::Node::NodeType::kMinusEqual] = "minus_equal";
24 n[gp::Node::NodeType::kVector] = "vector";
25 n[gp::Node::NodeType::kMap] = "map";
26 n[gp::Node::NodeType::kPair] = "pair";
27 n[gp::Node::NodeType::kSimple] = "simple";
28 n[gp::Node::NodeType::kString] = "string";
29 n[gp::Node::NodeType::kReal] = "real";
30 n[gp::Node::NodeType::kBool] = "bool";
31 n[gp::Node::NodeType::kUnits] = "units";
32 n[gp::Node::NodeType::kUnit] = "unit";
33 n[gp::Node::NodeType::kCondition] = "condition";
34 n[gp::Node::NodeType::kIfdef] = "ifdef";
35 n[gp::Node::NodeType::kIfndef] = "ifndef";
36 n[gp::Node::NodeType::kElse] = "else";
37 n[gp::Node::NodeType::kPrintOptions] = "print_options";
38 n[gp::Node::NodeType::kPrintOn] = "print_on";
39 n[gp::Node::NodeType::kPrintOff] = "print_off";
40 n[gp::Node::NodeType::kShell] = "shell";
41 n[gp::Node::NodeType::kPrintTree] = "print_tree";
42 n[gp::Node::NodeType::kDumpFile] = "dump_file";
43 n[gp::Node::NodeType::kPropertyRef] = "property_ref";
44 return n;
45 }
46
47 // ============================================================================
48 std::string gp::Node::name() const
49 {
50 static const auto names = init_names();
51 return names[type];
52 }
53
54 // ============================================================================
55 std::string gp::Node::ToString( int indent ) const
56 {
57
58 std::string result( indent, ' ' );
59 result += "<" + name();
60 if ( !value.empty() ) result += " value=\"" + value + "\"";
61 if ( position.line() != 0 ) result += " line=\"" + std::to_string( position.line() ) + "\"";
62 if ( position.column() != 0 ) result += " column=\"" + std::to_string( position.column() ) + "\"";
63 if ( children.empty() ) {
64 result += "/>\n";
65 } else {
66 result = std::accumulate( std::begin( children ), std::end( children ), result + ">\n",
67 [&]( std::string s, const gp::Node& node ) { return s + node.ToString( indent + 2 ); } )
68 .append( ' ', indent ) +
69 "</" + name() + ">\n";
70 }
71 return result;
72 }
73 // ============================================================================
gaudiComponentHelp.name
name
Definition: gaudiComponentHelp.py:32
init_names
std::vector< std::string > init_names()
Definition: Node.cpp:11
std::to_string
T to_string(T...args)
std::end
T end(T...args)
std::string
STL class.
GaudiPluginService.cpluginsvc.n
n
Definition: cpluginsvc.py:228
gaudirun.type
type
Definition: gaudirun.py:133
Node.h
std::vector< std::string >
std::begin
T begin(T...args)
Gaudi::Parsers
Definition: DODBasicMapper.cpp:8
gaudirun.s
string s
Definition: gaudirun.py:253
std::accumulate
T accumulate(T...args)