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GaudiKernel
GaudiKernel
IAuditor.h
Go to the documentation of this file.
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// $Header: /tmp/svngaudi/tmp.jEpFh25751/Gaudi/GaudiKernel/GaudiKernel/IAuditor.h,v 1.11 2008/10/27 19:22:20 marcocle Exp $
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#ifndef GAUDI_IAUDITOR_H
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#define GAUDI_IAUDITOR_H
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// Include files
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#include "
GaudiKernel/INamedInterface.h
"
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#include <
string
>
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class
GAUDI_API
IAuditor
:
virtual
public
INamedInterface
{
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public
:
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DeclareInterfaceID
(
IAuditor
,3,0);
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enum
StandardEventType
{
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Initialize
,
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ReInitialize
,
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Execute
,
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BeginRun
,
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EndRun
,
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Finalize
,
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Start
,
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Stop
,
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ReStart
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};
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typedef
std::string
CustomEventType
;
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typedef
const
CustomEventType
&
CustomEventTypeRef
;
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virtual
void
before(
StandardEventType
,
INamedInterface
*) = 0;
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virtual
void
before(
StandardEventType
,
const
std::string
&) = 0;
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virtual
void
before(
CustomEventTypeRef
,
INamedInterface
*) = 0;
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virtual
void
before(
CustomEventTypeRef
,
const
std::string
&) = 0;
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virtual
void
after(
StandardEventType
,
INamedInterface
*,
const
StatusCode
&
sc
=
StatusCode
(
StatusCode::SUCCESS
,
true
)) = 0;
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virtual
void
after(
StandardEventType
,
const
std::string
&,
const
StatusCode
&
sc
=
StatusCode
(
StatusCode::SUCCESS
,
true
)) = 0;
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virtual
void
after(
CustomEventTypeRef
,
INamedInterface
*,
const
StatusCode
&
sc
=
StatusCode
(
StatusCode::SUCCESS
,
true
)) = 0;
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virtual
void
after(
CustomEventTypeRef
,
const
std::string
&,
const
StatusCode
&
sc
=
StatusCode
(
StatusCode::SUCCESS
,
true
)) = 0;
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virtual
bool
isEnabled()
const
= 0;
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// ------- Obsolete interface ------
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virtual
void
beforeInitialize(
INamedInterface
* ) = 0;
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virtual
void
afterInitialize(
INamedInterface
* ) = 0;
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virtual
void
beforeReinitialize(
INamedInterface
* ) = 0;
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virtual
void
afterReinitialize(
INamedInterface
* ) = 0;
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virtual
void
beforeExecute(
INamedInterface
* ) = 0;
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virtual
void
afterExecute(
INamedInterface
*,
const
StatusCode
& ) = 0;
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virtual
void
beforeBeginRun(
INamedInterface
* ) = 0;
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virtual
void
afterBeginRun(
INamedInterface
* ) = 0;
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virtual
void
beforeEndRun(
INamedInterface
* ) = 0;
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virtual
void
afterEndRun(
INamedInterface
* ) = 0;
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virtual
void
beforeFinalize(
INamedInterface
* ) = 0;
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virtual
void
afterFinalize(
INamedInterface
* ) = 0;
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virtual
StatusCode
sysInitialize( ) = 0;
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virtual
StatusCode
sysFinalize( ) = 0;
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};
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inline
const
char
*
toStr
(
IAuditor::StandardEventType
e) {
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switch
(e) {
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case
IAuditor::Initialize
:
return
"Initialize"
;
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case
IAuditor::ReInitialize
:
return
"ReInitialize"
;
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case
IAuditor::Execute
:
return
"Execute"
;
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case
IAuditor::BeginRun
:
return
"BeginRun"
;
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case
IAuditor::EndRun
:
return
"EndRun"
;
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case
IAuditor::Finalize
:
return
"Finalize"
;
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case
IAuditor::Start
:
return
"Start"
;
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case
IAuditor::Stop
:
return
"Stop"
;
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case
IAuditor::ReStart
:
return
"ReStart"
;
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}
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return
NULL;
// cannot be reached, but make the compiler happy
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}
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inline
std::ostream
&
operator <<
(
std::ostream
&
s
,
IAuditor::StandardEventType
e) {
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return
s <<
toStr
(e);
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}
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#endif // GAUDIKERNEL_IAUDITOR_H
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