QuasiRandom.h
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1 #ifndef GAUDIUTILS_QUASIRANDOM_H
2 #define GAUDIUTILS_QUASIRANDOM_H 1
3 
4 // Include files
5 #include <string>
6 
7 // boost
8 #include <boost/integer/integer_mask.hpp>
9 
26 namespace Gaudi {
27 namespace Utils {
28 namespace QuasiRandom {
29 
32 
34 uint32_t mix32(uint32_t state, uint32_t extra);
35 
37 uint32_t mix64(uint32_t state, uint64_t extra);
38 
40 uint32_t mixString(uint32_t state, const std::string& extra);
41 
42 }
43 }
44 }
45 #endif // GAUDIUTILS_QUASIRANDOM_H
uint32_t mixString(uint32_t state, const std::string &extra)
mix some &#39;extra&#39; entropy into &#39;state&#39; and return result
Definition: QuasiRandom.cpp:32
uint32_t mix(uint32_t state)
Create a hash with a large avalanche effect from a 32 bit integer.
Definition: QuasiRandom.cpp:11
unsigned long long uint64_t
Definition: instrset.h:144
STL class.
unsigned int uint32_t
Definition: instrset.h:142
uint32_t mix32(uint32_t state, uint32_t extra)
mix some &#39;extra&#39; entropy into &#39;state&#39; and return result
Definition: QuasiRandom.cpp:20
uint32_t mix64(uint32_t state, uint64_t extra)
mix some &#39;extra&#39; entropy into &#39;state&#39; and return result
Definition: QuasiRandom.cpp:25
Helper functions to set/get the application return code.
Definition: __init__.py:1