The Gaudi Framework  master (ff829712)
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IStateful Class Referenceabstract

Interface for classes that implement the Gaudi State Machine. More...

#include <GaudiKernel/IStateful.h>

Inheritance diagram for IStateful:
Collaboration diagram for IStateful:

Public Member Functions

 DeclareInterfaceID (IStateful, 1, 0)
 InterfaceID.
 
virtual StatusCode configure ()=0
 Configuration (from OFFLINE to CONFIGURED).
 
virtual StatusCode initialize ()=0
 Initialization (from CONFIGURED to INITIALIZED).
 
virtual StatusCode start ()=0
 Start (from INITIALIZED to RUNNING).
 
virtual StatusCode stop ()=0
 Stop (from RUNNING to INITIALIZED).
 
virtual StatusCode finalize ()=0
 Finalize (from INITIALIZED to CONFIGURED).
 
virtual StatusCode terminate ()=0
 Initialization (from CONFIGURED to OFFLINE).
 
virtual StatusCode reinitialize ()=0
 Initialization (from INITIALIZED or RUNNING to INITIALIZED, via CONFIGURED).
 
virtual StatusCode restart ()=0
 Initialization (from RUNNING to RUNNING, via INITIALIZED).
 
virtual Gaudi::StateMachine::State FSMState () const =0
 Get the current state.
 
virtual Gaudi::StateMachine::State targetFSMState () const =0
 When we are in the middle of a transition, get the state where the transition is leading us.
 
- Public Member Functions inherited from IInterface
template<Gaudi::IsInterface TARGET>
TARGET * cast ()
 
template<Gaudi::IsInterface TARGET>
TARGET const * cast () const
 
template<typename TARGET>
requires ( !Gaudi::IsInterface<TARGET> )
TARGET * cast ()
 
template<typename TARGET>
requires ( !Gaudi::IsInterface<TARGET> )
TARGET const * cast () const
 
virtual std::vector< std::string > getInterfaceNames () const =0
 Returns a vector of strings containing the names of all the implemented interfaces.
 
virtual unsigned long addRef () const =0
 Increment the reference count of Interface instance.
 
virtual unsigned long release () const =0
 Release Interface instance.
 
virtual unsigned long refCount () const =0
 Current reference count.
 
virtual StatusCode queryInterface (const InterfaceID &ti, void **pp)=0
 Set the void** to the pointer to the requested interface of the instance.
 
virtual ~IInterface ()=default
 Virtual destructor.
 
virtual void const * i_cast (const InterfaceID &) const =0
 
void * i_cast (const InterfaceID &iid)
 

Additional Inherited Members

- Public Types inherited from IInterface
enum class  Status : StatusCode::code_t {
  FAILURE = 0 , SUCCESS = 1 , NO_INTERFACE , VERSMISMATCH ,
  LAST_ERROR
}
 Return status. More...
 
using iid = Gaudi::InterfaceId<IInterface, 0, 0>
 Interface ID.
 
using ext_iids = Gaudi::interface_list<iid>
 Extra interfaces.
 
- Static Public Member Functions inherited from IInterface
static const InterfaceIDinterfaceID ()
 Return an instance of InterfaceID identifying the interface.
 
- Protected Member Functions inherited from IInterface
virtual unsigned long decRef () const =0
 Decrement reference count and return the new reference count.
 

Detailed Description

Interface for classes that implement the Gaudi State Machine.

Author
Marco Clemencic
Date
2008-05-15

Definition at line 24 of file IStateful.h.

Member Function Documentation

◆ configure()

virtual StatusCode IStateful::configure ( )
pure virtual

Configuration (from OFFLINE to CONFIGURED).

◆ DeclareInterfaceID()

IStateful::DeclareInterfaceID ( IStateful ,
1 ,
0  )

◆ finalize()

virtual StatusCode IStateful::finalize ( )
pure virtual

Finalize (from INITIALIZED to CONFIGURED).

◆ FSMState()

virtual Gaudi::StateMachine::State IStateful::FSMState ( ) const
pure virtual

Get the current state.

◆ initialize()

virtual StatusCode IStateful::initialize ( )
pure virtual

Initialization (from CONFIGURED to INITIALIZED).

◆ reinitialize()

virtual StatusCode IStateful::reinitialize ( )
pure virtual

Initialization (from INITIALIZED or RUNNING to INITIALIZED, via CONFIGURED).

◆ restart()

virtual StatusCode IStateful::restart ( )
pure virtual

Initialization (from RUNNING to RUNNING, via INITIALIZED).

◆ start()

virtual StatusCode IStateful::start ( )
pure virtual

Start (from INITIALIZED to RUNNING).

◆ stop()

virtual StatusCode IStateful::stop ( )
pure virtual

Stop (from RUNNING to INITIALIZED).

◆ targetFSMState()

virtual Gaudi::StateMachine::State IStateful::targetFSMState ( ) const
pure virtual

When we are in the middle of a transition, get the state where the transition is leading us.

Otherwise it returns the same state as state().

◆ terminate()

virtual StatusCode IStateful::terminate ( )
pure virtual

Initialization (from CONFIGURED to OFFLINE).


The documentation for this class was generated from the following file: