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The Gaudi Framework
v26r0
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Array of Handles to be used in lieu of vector of naked pointers to tools. More...
#include <GaudiKernel/ToolHandle.h>
Public Member Functions | |
ToolHandleArray (const std::vector< std::string > &myTypesAndNames, const IInterface *parent=0, bool createIf=true) | |
Generic constructor. More... | |
ToolHandleArray (const IInterface *parent=0, bool createIf=true) | |
Constructor which creates and empty list. More... | |
virtual bool | push_back (const std::string &toolTypeAndName) |
Add a handle to the array with given tool type and name. More... | |
virtual bool | push_back (const ToolHandle< T > &myHandle) |
Ensure that for added handles the parent and creatIf are taken from this array. More... | |
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virtual | ~ToolHandleInfo () |
bool | isPublic () const |
bool | createIf () const |
const IInterface * | parent () const |
const std::string | toolComponentType (const IInterface *parent) const |
const std::string | toolParentName (const IInterface *parent) const |
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virtual | ~GaudiHandleArray () |
GaudiHandleArray & | operator= (const std::vector< std::string > &myTypesAndNamesList) |
Set the array of GaudiHandles from typeAndNames given in vector of strings. More... | |
virtual GaudiHandleArrayBase::BaseHandleArray | getBaseArray () |
Get a read-write vector of GaudiHandleBase* pointing to the real handles. More... | |
virtual GaudiHandleArrayBase::ConstBaseHandleArray | getBaseArray () const |
Get a read-only vector of const GaudiHandleBase* pointing to the real handles. More... | |
iterator | begin () |
const_iterator | begin () const |
iterator | end () |
const_iterator | end () const |
const_iterator | rbegin () const |
const_iterator | rend () const |
size_type | size () const |
virtual void | clear () |
Clear the list of handles. More... | |
virtual bool | empty () const |
Return whether the list of tools is empty. More... | |
ToolHandle< T > & | operator[] (int index) |
const ToolHandle< T > & | operator[] (int index) const |
ToolHandle< T > * | operator[] (const std::string &name) |
Get pointer (!) to ToolHandle by instance name. More... | |
const ToolHandle< T > * | operator[] (const std::string &name) const |
Get const pointer (!) to ToolHandle by instance name. More... | |
StatusCode | retrieve () |
Retrieve all tools. More... | |
StatusCode | release () |
Release all tools. More... | |
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bool | setTypesAndNames (const std::vector< std::string > &myTypesAndNamesList) |
Set the array of handles from list of "type/name" strings in <myTypesAndNamesList>. More... | |
const std::vector< std::string > | typesAndNames () const |
Return a vector with "type/name" strings of all handles in the array. More... | |
const std::vector< std::string > | types () const |
Return a vector with "type" strings of all handles in the array. More... | |
const std::vector< std::string > | names () const |
Return a vector with "type/name" strings of all handles in the array. More... | |
const std::vector< std::string > | getBaseInfos (std::string(GaudiHandleBase::*pMemFunc)() const ) const |
Helper function to get a vector of strings filled with the return value of each tool of a member function if GaudiHandleBase. More... | |
virtual const std::string | pythonPropertyClassName () const |
Name of the componentType with "HandleArray" appended. More... | |
virtual const std::string | pythonRepr () const |
Python representation of array of handles, i.e. More... | |
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virtual | ~GaudiHandleInfo () |
virtual destructor so that derived class destructor is called. More... | |
const std::string & | componentType () const |
const std::string & | propertyName () const |
name as used in declareProperty(name,gaudiHandle) More... | |
void | setPropertyName (const std::string &propName) |
set name as used in declareProperty(name,gaudiHandle). More... | |
const std::string & | parentName () const |
The name of the parent. More... | |
Additional Inherited Members | |
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typedef std::vector < ToolHandle< T > > | HandleVector |
typedef HandleVector::value_type | value_type |
typedef HandleVector::size_type | size_type |
typedef HandleVector::reference | reference |
typedef HandleVector::const_reference | const_reference |
typedef HandleVector::iterator | iterator |
typedef HandleVector::const_iterator | const_iterator |
typedef HandleVector::reverse_iterator | reverse_iterator |
typedef HandleVector::const_reverse_iterator | const_reverse_iterator |
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typedef std::vector < GaudiHandleBase * > | BaseHandleArray |
typedef std::vector< const GaudiHandleBase * > | ConstBaseHandleArray |
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ToolHandleInfo (const IInterface *parent=0, bool createIf=true) | |
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GaudiHandleArray (const std::vector< std::string > &myTypesAndNamesList, const std::string &myComponentType, const std::string &myParentName) | |
Generic constructor. More... | |
GaudiHandleArray (const std::string &myComponentType, const std::string &myParentName) | |
Constructor creating an empty array. More... | |
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GaudiHandleArrayBase (const std::string &myComponentType, const std::string &myParentName) | |
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GaudiHandleInfo (const std::string &myComponentType, const std::string &myParentName) | |
Some basic information and helper functions shared between various handles/arrays. More... | |
Array of Handles to be used in lieu of vector of naked pointers to tools.
This allows better control through the framework of tool loading and usage. T is the AlgTool interface class (or concrete class) of the tool to use, and must derive from IAlgTool.
Definition at line 26 of file PropertyMgr.h.
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inline |
Generic constructor.
Probably not very useful...
typesAndNamesList | : a vector of strings with the concrete "type/name" strings for the list of tools |
parent | : passed on to ToolHandle, so has the same meaning as for ToolHandle |
createIf | : passed on to ToolHandle, so has the same meaning as for ToolHandle |
Definition at line 174 of file ToolHandle.h.
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inline |
Constructor which creates and empty list.
parent | : passed on to ToolHandle, so has the same meaning as for ToolHandle |
createIf | : passed on to ToolHandle, so has the same meaning as for ToolHandle |
Definition at line 186 of file ToolHandle.h.
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inlinevirtual |
Add a handle to the array with given tool type and name.
This function overrides the one in GaudiHandleArray<T>, as this is a special case. The private/public choice and createIf is determined by what was given in the constructor of the ToolHandleArray.
Implements GaudiHandleArrayBase.
Definition at line 196 of file ToolHandle.h.
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inlinevirtual |
Ensure that for added handles the parent and creatIf are taken from this array.
Reimplemented from GaudiHandleArray< ToolHandle< T > >.
Definition at line 205 of file ToolHandle.h.