|
| | DeclareInterfaceID (IStateful, 1, 0) |
| | InterfaceID. More...
|
| |
| | ~IStateful () override=default |
| |
| virtual StatusCode | configure ()=0 |
| | Configuration (from OFFLINE to CONFIGURED). More...
|
| |
| virtual StatusCode | initialize ()=0 |
| | Initialization (from CONFIGURED to INITIALIZED). More...
|
| |
| virtual StatusCode | start ()=0 |
| | Start (from INITIALIZED to RUNNING). More...
|
| |
| virtual StatusCode | stop ()=0 |
| | Stop (from RUNNING to INITIALIZED). More...
|
| |
| virtual StatusCode | finalize ()=0 |
| | Finalize (from INITIALIZED to CONFIGURED). More...
|
| |
| virtual StatusCode | terminate ()=0 |
| | Initialization (from CONFIGURED to OFFLINE). More...
|
| |
| virtual StatusCode | reinitialize ()=0 |
| | Initialization (from INITIALIZED or RUNNING to INITIALIZED, via CONFIGURED). More...
|
| |
| virtual StatusCode | restart ()=0 |
| | Initialization (from RUNNING to RUNNING, via INITIALIZED). More...
|
| |
| virtual Gaudi::StateMachine::State | FSMState () const =0 |
| | Get the current state. More...
|
| |
| virtual Gaudi::StateMachine::State | targetFSMState () const =0 |
| | When we are in the middle of a transition, get the state where the transition is leading us. More...
|
| |
| | DeclareInterfaceID (IStateful, 1, 0) |
| | InterfaceID. More...
|
| |
| | ~IStateful () override=default |
| |
| virtual StatusCode | configure ()=0 |
| | Configuration (from OFFLINE to CONFIGURED). More...
|
| |
| virtual StatusCode | initialize ()=0 |
| | Initialization (from CONFIGURED to INITIALIZED). More...
|
| |
| virtual StatusCode | start ()=0 |
| | Start (from INITIALIZED to RUNNING). More...
|
| |
| virtual StatusCode | stop ()=0 |
| | Stop (from RUNNING to INITIALIZED). More...
|
| |
| virtual StatusCode | finalize ()=0 |
| | Finalize (from INITIALIZED to CONFIGURED). More...
|
| |
| virtual StatusCode | terminate ()=0 |
| | Initialization (from CONFIGURED to OFFLINE). More...
|
| |
| virtual StatusCode | reinitialize ()=0 |
| | Initialization (from INITIALIZED or RUNNING to INITIALIZED, via CONFIGURED). More...
|
| |
| virtual StatusCode | restart ()=0 |
| | Initialization (from RUNNING to RUNNING, via INITIALIZED). More...
|
| |
| virtual Gaudi::StateMachine::State | FSMState () const =0 |
| | Get the current state. More...
|
| |
| virtual Gaudi::StateMachine::State | targetFSMState () const =0 |
| | When we are in the middle of a transition, get the state where the transition is leading us. More...
|
| |
| virtual void * | i_cast (const InterfaceID &) const =0 |
| | main cast function More...
|
| |
| virtual std::vector< std::string > | getInterfaceNames () const =0 |
| | Returns a vector of strings containing the names of all the implemented interfaces. More...
|
| |
| virtual unsigned long | addRef ()=0 |
| | Increment the reference count of Interface instance. More...
|
| |
| virtual unsigned long | release ()=0 |
| | Release Interface instance. More...
|
| |
| virtual unsigned long | refCount () const =0 |
| | Current reference count. More...
|
| |
| virtual StatusCode | queryInterface (const InterfaceID &ti, void **pp)=0 |
| | Set the void** to the pointer to the requested interface of the instance. More...
|
| |
| virtual | ~IInterface ()=default |
| | Virtual destructor. More...
|
| |
| virtual void * | i_cast (const InterfaceID &) const =0 |
| | main cast function More...
|
| |
| virtual std::vector< std::string > | getInterfaceNames () const =0 |
| | Returns a vector of strings containing the names of all the implemented interfaces. More...
|
| |
| virtual unsigned long | addRef ()=0 |
| | Increment the reference count of Interface instance. More...
|
| |
| virtual unsigned long | release ()=0 |
| | Release Interface instance. More...
|
| |
| virtual unsigned long | refCount () const =0 |
| | Current reference count. More...
|
| |
| virtual StatusCode | queryInterface (const InterfaceID &ti, void **pp)=0 |
| | Set the void** to the pointer to the requested interface of the instance. More...
|
| |
| virtual | ~IInterface ()=default |
| | Virtual destructor. More...
|
| |
|
| enum | Status {
SUCCESS = 1,
NO_INTERFACE,
VERSMISMATCH,
LAST_ERROR,
SUCCESS = 1,
NO_INTERFACE,
VERSMISMATCH,
LAST_ERROR
} |
| | Return status. More...
|
| |
| enum | Status {
SUCCESS = 1,
NO_INTERFACE,
VERSMISMATCH,
LAST_ERROR,
SUCCESS = 1,
NO_INTERFACE,
VERSMISMATCH,
LAST_ERROR
} |
| | Return status. More...
|
| |
| using | iid = Gaudi::InterfaceId< IInterface, 0, 0 > |
| | Interface ID. More...
|
| |
| using | ext_iids = Gaudi::interface_list< iid > |
| | Extra interfaces. More...
|
| |
| using | iid = Gaudi::InterfaceId< IInterface, 0, 0 > |
| | Interface ID. More...
|
| |
| using | ext_iids = Gaudi::interface_list< iid > |
| | Extra interfaces. More...
|
| |
| static const InterfaceID & | interfaceID () |
| | Return an instance of InterfaceID identifying the interface. More...
|
| |
| static const InterfaceID & | interfaceID () |
| | Return an instance of InterfaceID identifying the interface. More...
|
| |
Interface for classes that implement the Gaudi State Machine.
- Author
- Marco Clemencic
- Date
- 2008-05-15
Definition at line 16 of file IStateful.h.