IncidentSvc.cpp
Go to the documentation of this file.
1 #ifdef _WIN32
2 // ============================================================================
3 // Avoid conflicts between windows and the message service.
4 // ============================================================================
5 #define NOMSG
6 #define NOGDI
7 #endif
8 // ============================================================================
9 // Include Files
10 // ============================================================================
11 #include <functional>
12 #include "GaudiKernel/MsgStream.h"
13 #include "GaudiKernel/ISvcLocator.h"
14 #include "GaudiKernel/SmartIF.h"
15 #include "GaudiKernel/IIncidentListener.h"
16 #include "GaudiKernel/Incident.h"
17 #include "GaudiKernel/GaudiException.h"
18 #include "GaudiKernel/LockedChrono.h"
19 #include "GaudiKernel/AppReturnCode.h"
20 // ============================================================================
21 // Local
22 // ============================================================================
23 #include "IncidentSvc.h"
24 // ============================================================================
25 // Instantiation of a static factory class used by clients to create
26 // instances of this service
28 // ============================================================================
29 namespace
30 {
31  // ==========================================================================
32  static const std::string s_unknown = "<unknown>" ;
33  // Helper to get the name of the listener
34  inline const std::string& getListenerName ( IIncidentListener* lis )
35  {
36  SmartIF<INamedInterface> iNamed(lis);
37  return iNamed ? iNamed->name() : s_unknown ;
38  }
39  // ==========================================================================
40 }
41 
42 #define ON_DEBUG if (UNLIKELY(outputLevel() <= MSG::DEBUG))
43 #define ON_VERBOSE if (UNLIKELY(outputLevel() <= MSG::VERBOSE))
44 
45 #define DEBMSG ON_DEBUG debug()
46 #define VERMSG ON_VERBOSE verbose()
47 
48 // ============================================================================
49 // Constructors and Destructors
50 // ============================================================================
51 IncidentSvc::IncidentSvc( const std::string& name, ISvcLocator* svc )
52  : base_class(name, svc)
53 {}
54 // ============================================================================
56 {
57  std::unique_lock<std::recursive_mutex> lock(m_listenerMapMutex);
58 }
59 // ============================================================================
60 // Inherited Service overrides:
61 // ============================================================================
63 {
64  // initialize the Service Base class
66  if ( sc.isFailure() ) return sc;
67 
68  m_currentIncidentType = nullptr;
69 
70  // set my own (IncidentSvc) properties via the jobOptionService
71  sc = setProperties();
72  if ( UNLIKELY(sc.isFailure()) )
73  {
74  error() << "Could not set my properties" << endmsg;
75  return sc;
76  }
77  return StatusCode::SUCCESS;
78 }
79 // ============================================================================
81 {
82  DEBMSG << m_timer.outputUserTime( "Incident timing: Mean(+-rms)/Min/Max:%3%(+-%4%)/%6%/%7%[ms] " , System::milliSec )
83  << m_timer.outputUserTime ( "Total:%2%[s]" , System::Sec ) << endmsg ;
84 
85  // Finalize this specific service
87  if ( UNLIKELY(sc.isFailure()) ) { return sc; }
88 
89  return StatusCode::SUCCESS;
90 }
91 // ============================================================================
92 // Inherited IIncidentSvc overrides:
93 // ============================================================================
95  const std::string& type ,
96  long prio, bool rethrow, bool singleShot)
97 {
98  static const std::string all{ "ALL" };
99  std::unique_lock<std::recursive_mutex> lock(m_listenerMapMutex);
100 
101  const std::string& ltype = ( !type.empty() ? type : all );
102 
103  // find if the type already exists
104  auto itMap = m_listenerMap.find( ltype );
105  if( itMap == m_listenerMap.end() ) {
106  // if not found, create and insert now a list of listeners
107  auto p = m_listenerMap.insert( { ltype, std::unique_ptr<ListenerList>( new ListenerList() ) } );
108  if ( !p.second ) { /* OOPS */ }
109  itMap = p.first;
110  }
111  auto& llist = *itMap->second;
112  // add Listener ordered by priority -- higher priority first,
113  // and then add behind listeneres with the same priority
114  // -- so we skip over all items with higher or same priority
115  auto i = std::partition_point( std::begin(llist),std::end(llist),
116  [&](const Listener& j) { return j.priority >= prio; } );
117  // We insert before the current position
118  DEBMSG << "Adding [" << type << "] listener '" << getListenerName(lis)
119  << "' with priority " << prio << endmsg;
120  llist.emplace(i, lis, prio, rethrow, singleShot);
121 }
122 // ============================================================================
126  bool scheduleRemoval )
127 {
128  auto match = [&](ListenerList::const_reference j )
129  { return !item || item == j.iListener; };
130 
131  auto& c = *(i->second);
132  if (!scheduleRemoval) {
133  ON_DEBUG std::for_each( std::begin(c), std::end(c),
134  [&](ListenerList::const_reference j) {
135  if (match(j)) debug() << "Removing [" << i->first << "] listener '"
136  << getListenerName(j.iListener) << "'" << endmsg;
137  });
138  c.erase( std::remove_if( std::begin(c), std::end(c), match ),
139  std::end(c) );
140  } else {
141  std::for_each( std::begin(c), std::end(c), [&](Listener& i) {
142  if (match(i)) i.singleShot = true; // will trigger removal as soon as it is safe
143  });
144  }
145  return c.empty() ? m_listenerMap.erase(i) : std::next(i);
146 }
147 // ============================================================================
149  const std::string& type )
150 {
151  std::unique_lock<std::recursive_mutex> lock(m_listenerMapMutex);
152 
153  bool scheduleForRemoval = ( m_currentIncidentType
154  && type == *m_currentIncidentType );
155  if( type.empty() ) {
156  auto i = std::begin(m_listenerMap);
157  while ( i != std::end(m_listenerMap) ) {
158  i = removeListenerFromList( i, lis, scheduleForRemoval );
159  }
160  } else {
161  auto i = m_listenerMap.find( type );
162  if ( i != m_listenerMap.end() ) removeListenerFromList( i, lis, scheduleForRemoval );
163  }
164 }
165 // ============================================================================
166 namespace {
168  constexpr struct isSingleShot_t {
169  bool operator() (const IncidentSvc::Listener& l) const
170  { return l.singleShot; }
171  } isSingleShot {};
172 }
173 // ============================================================================
174 void IncidentSvc::i_fireIncident( const Incident& incident ,
175  const std::string& listenerType )
176 {
177 
178  std::unique_lock<std::recursive_mutex> lock(m_listenerMapMutex);
179 
180  // Wouldn't it be better to write a small 'ReturnCode' service which
181  // looks for these 'special' incidents and does whatever needs to
182  // be done instead of making a special case here?
183 
184  // Special case: FailInputFile incident must set the application return code
185  if ( incident.type() == IncidentType::FailInputFile ||
186  incident.type() == IncidentType::CorruptedInputFile ) {
187  auto appmgr = serviceLocator()->as<IProperty>();
189  incident.type() == IncidentType::FailInputFile ?
192  ).ignore();
193  }
194 
195  auto ilisteners = m_listenerMap.find( listenerType );
196  if ( m_listenerMap.end() == ilisteners ) return;
197 
198  // setting this pointer will avoid that a call to removeListener() during
199  // the loop triggers a segfault
200  m_currentIncidentType = &incident.type();
201 
202  bool firedSingleShot = false;
203 
204  auto& listeners = *ilisteners->second;
205 
206  for( auto& listener : listeners )
207  {
208 
209  VERMSG << "Calling '" << getListenerName(listener.iListener)
210  << "' for incident [" << incident.type() << "]" << endmsg;
211 
212  // handle exceptions if they occur
213  try {
214  listener.iListener->handle(incident);
215  }
216  catch( const GaudiException& exc ) {
217  error() << "Exception with tag=" << exc.tag() << " is caught"
218  " handling incident" << m_currentIncidentType << endmsg;
219  error() << exc << endmsg;
220  if ( listener.rethrow ) { throw exc; }
221  }
222  catch( const std::exception& exc ) {
223  error() << "Standard std::exception is caught"
224  " handling incident" << m_currentIncidentType << endmsg;
225  error() << exc.what() << endmsg;
226  if ( listener.rethrow ) { throw exc; }
227  }
228  catch(...) {
229  error() << "UNKNOWN Exception is caught"
230  " handling incident" << m_currentIncidentType << endmsg;
231  if ( listener.rethrow ) { throw; }
232  }
233  // check wheter one of the listeners is singleShot
234  firedSingleShot |= listener.singleShot;
235  }
236  if (firedSingleShot) {
237  // remove all the singleshot listeners that got there shot...
238  listeners.erase( std::remove_if( std::begin(listeners),std::end(listeners), isSingleShot ),
239  std::end(listeners) ) ;
240  if (listeners.empty()) m_listenerMap.erase(ilisteners);
241  }
242 
243  m_currentIncidentType = nullptr;
244 }
245 // ============================================================================
246 void IncidentSvc::fireIncident( const Incident& incident )
247 {
248 
250 
251  // Call specific listeners
252  i_fireIncident(incident, incident.type());
253  // Try listeners registered for ALL incidents
254  if ( incident.type() != "ALL" ){ // avoid double calls if somebody fires the incident "ALL"
255  i_fireIncident(incident, "ALL");
256  }
257 }
258 
259 // ============================================================================
260 void
261 IncidentSvc::getListeners(std::vector<IIncidentListener*>& l,
262  const std::string& type) const
263 {
264  static const std::string ALL { "ALL" };
265  std::unique_lock<std::recursive_mutex> lock(m_listenerMapMutex);
266 
267  const std::string& ltype = ( !type.empty() ? type : ALL );
268 
269  l.clear();
270  auto i = m_listenerMap.find( ltype );
271  if (i != m_listenerMap.end()) {
272  l.reserve(i->second->size());
273  std::transform( std::begin(*i->second), std::end(*i->second),
274  std::back_inserter(l),
275  [](const Listener& j) { return j.iListener; });
276  }
277 }
278 
279 // ============================================================================
280 // The END
281 // ============================================================================
tuple c
Definition: gaudirun.py:391
StatusCode initialize() override
Definition: Service.cpp:63
ChronoEntity m_timer
timer & it's lock
Definition: IncidentSvc.h:96
Define general base for Gaudi exception.
The ISvcLocator is the interface implemented by the Service Factory in the Application Manager to loc...
Definition: ISvcLocator.h:25
MsgStream & endmsg(MsgStream &s)
MsgStream Modifier: endmsg. Calls the output method of the MsgStream.
Definition: MsgStream.h:244
const std::string & type() const
Access to the incident type.
Definition: Incident.h:34
StatusCode finalize() override
Definition: IncidentSvc.cpp:80
StatusCode finalize() override
Definition: Service.cpp:188
bool m_timerLock
Definition: IncidentSvc.h:97
void addListener(IIncidentListener *lis, const std::string &type="", long priority=0, bool rethrow=false, bool singleShot=false) override
Definition: IncidentSvc.cpp:94
auto begin(reverse_wrapper< T > &w)
Definition: reverse.h:45
#define ON_DEBUG
Definition: IncidentSvc.cpp:42
ListenerMap::iterator removeListenerFromList(ListenerMap::iterator, IIncidentListener *item, bool scheduleRemoval)
#define DEBMSG
Definition: IncidentSvc.cpp:45
bool isFailure() const
Test for a status code of FAILURE.
Definition: StatusCode.h:86
IncidentSvc(const std::string &name, ISvcLocator *svc)
Definition: IncidentSvc.cpp:51
~IncidentSvc() override
Definition: IncidentSvc.cpp:55
constexpr int CorruptedInput
Definition: AppReturnCode.h:28
iterator end()
Definition: Map.h:132
int ALL
message levels --------------------------------------------------------—
Definition: Constants.py:11
The interface implemented by any class wanting to listen to Incidents.
std::recursive_mutex m_listenerMapMutex
Mutex to synchronize access to m_listenerMap.
Definition: IncidentSvc.h:93
auto end(reverse_wrapper< T > &w)
Definition: reverse.h:47
This class is used for returning status codes from appropriate routines.
Definition: StatusCode.h:26
void removeListener(IIncidentListener *l, const std::string &type="") override
#define DECLARE_COMPONENT(type)
Definition: PluginService.h:36
constexpr int FailInput
Definition: AppReturnCode.h:23
iterator find(const key_type &key)
Definition: Map.h:149
def lock(file)
Definition: locker.py:16
virtual const std::string & tag() const
name tag for the exception, or exception type
StatusCode initialize() override
Definition: IncidentSvc.cpp:62
std::vector< Listener > ListenerList
Definition: IncidentSvc.h:49
const std::string * m_currentIncidentType
Incident being fired.
Definition: IncidentSvc.h:90
StatusCode setAppReturnCode(SmartIF< IProperty > &appmgr, int value, bool force=false)
Set the application return code.
Definition: AppReturnCode.h:50
void getListeners(std::vector< IIncidentListener * > &lis, const std::string &type="") const override
dictionary l
Definition: gaudirun.py:421
std::string outputUserTime() const
print the chrono ;
map_type::iterator iterator
Definition: Map.h:99
Helper object, useful for measurement of CPU-performance of highly-recursive structures, e.g.
Definition: LockedChrono.h:52
iterator erase(const_iterator pos)
Definition: Map.h:175
#define VERMSG
Definition: IncidentSvc.cpp:46
Base class used to extend a class implementing other interfaces.
Definition: extends.h:10
void i_fireIncident(const Incident &incident, const std::string &type)
Internal function to allow incidents listening to all events.
Base class for all Incidents (computing events).
Definition: Incident.h:16
std::pair< iterator, bool > insert(ValueType &&val)
Definition: Map.h:168
tuple item
print s1,s2
Definition: ana.py:146
#define UNLIKELY(x)
Definition: Kernel.h:126
void fireIncident(const Incident &incident) override
ListenerMap m_listenerMap
List of auditor names.
Definition: IncidentSvc.h:86
Default implementation of the IIncidentSvc interface.
Definition: IncidentSvc.h:33
The IProperty is the basic interface for all components which have properties that can be set or get...
Definition: IProperty.h:21
list i
Definition: ana.py:128
string type
Definition: gaudirun.py:151