PropertyList.h
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1 #ifndef GAUDIKERNEL_PROPERTYLIST_H
2 #define GAUDIKERNEL_PROPERTYLIST_H
3 
4 // Include Files
5 #include "Property.h"
7 #include <vector>
8 
17 public:
19  PropertyList();
21  PropertyList( const std::string& name );
23  virtual ~PropertyList();
24 
26  bool isRef() const { return false; }
27 
29  void addProperty( const std::string& name, Property& p );
31  void addProperty( Property& p );
33  void removeProperty( const std::string& name );
35  void removeProperty( Property& p );
36 
38  bool assign( const Property& p );
40  bool load( Property& p) const;
41 
43  bool assign( const std::string& name, const Property& p );
45  bool load( const std::string& name, Property& p) const;
46 
48  const Property& getProperty( const std::string& name) const;
50  const std::vector<Property*>& getProperties() const;
51 private:
53 };
54 
55 #endif // GAUDIKERNEL_PROPERTYLIST_H
56 
bool isRef() const
Accessor members (const)
Definition: PropertyList.h:26
virtual bool assign(const Property &source)=0
import the property value form the source
List of properties.
Definition: PropertyList.h:16
virtual bool load(Property &dest) const =0
export the property value to the destination
std::vector< Property * > m_propertyList
Definition: PropertyList.h:52
const char *PyHelper() getProperty(IInterface *p, char *name)
Definition: Bootstrap.cpp:258
STL class.
Property base class allowing Property* collections to be "homogeneous".
Definition: Property.h:38
#define GAUDI_API
Definition: Kernel.h:107