1 #ifndef GAUDIKERNEL_DATAHANDLE 2 #define GAUDIKERNEL_DATAHANDLE 1 virtual void setKey(const DataObjID &key)
virtual void setOwner(IDataHandleHolder *o)
virtual const std::string & objKey() const
virtual Mode mode() const
void updateKey(const std::string &key)
virtual const DataObjID & fullKey() const
DataHandle(const DataObjID &k, Mode a=Reader, IDataHandleHolder *owner=0)
This class is used for returning status codes from appropriate routines.
const std::string & key() const
IDataHandleHolder * m_owner
virtual void updateKey(const std::string &key)
virtual void setMode(const Mode &mode)
virtual StatusCode commit()
virtual const std::string pythonRepr() const
Helper functions to set/get the application return code.
virtual IDataHandleHolder * owner() const