1 #ifndef GAUDIKERNEL_PROPERTY_H 2 #define GAUDIKERNEL_PROPERTY_H 6 #include <boost/utility/string_ref.hpp> 72 virtual bool useUpdateHandler() = 0;
77 return declareReadHandler( [=](
PropertyBase& p ) { ( instance->*MF )( p ); } );
83 return declareUpdateHandler( [=](
PropertyBase& p ) { ( instance->*MF )( p ); } );
102 template <
class OWNER>
105 setOwnerType(
typeid( OWNER ) );
120 : m_name( to_view(
std::move(
name ) ) ), m_documentation( to_view(
std::move( doc ) ) ), m_typeinfo( &type )
125 : m_name( to_view(
std::move( name ) ) ), m_documentation( m_name ), m_typeinfo( &type )
135 static boost::string_ref to_view(
std::string str );
153 template <
class TYPE>
171 template <
class TYPE>
176 template <
class TYPE>
181 if ( ( m_hasLowerBound && ( value < m_lowerBound ) ) || ( m_hasUpperBound && ( m_upperBound < value ) ) )
190 const TYPE&
lower()
const {
return m_lowerBound; }
192 const TYPE&
upper()
const {
return m_upperBound; }
197 m_hasLowerBound =
true;
198 m_lowerBound = value;
203 m_hasUpperBound =
true;
204 m_upperBound = value;
209 m_hasLowerBound =
false;
210 m_lowerBound = TYPE();
215 m_hasUpperBound =
false;
216 m_upperBound = TYPE();
235 bool m_hasLowerBound{
false};
236 bool m_hasUpperBound{
false};
260 throw std::logic_error(
"setUpdateHandler not implemented for this class" );
268 if ( m_readCallBack ) {
279 if ( m_updateCallBack ) {
291 using ReadHandler::useReadHandler;
292 using ReadHandler::setReadHandler;
293 using ReadHandler::getReadHandler;
294 using UpdateHandler::useUpdateHandler;
295 using UpdateHandler::setUpdateHandler;
296 using UpdateHandler::getUpdateHandler;
311 template <
class TYPE,
class VERIFIER = Details::Property::NullVerifier,
312 class HANDLERS = Details::Property::UpdateHandler>
338 template <
class T = ValueType>
340 : Details::PropertyBase( typeid(
ValueType ),
std::move( name ),
std::move( doc ) )
341 , m_value(
std::forward<T>( value ) )
343 m_verifier( m_value );
347 template <
class OWNER,
class T =
ValueType,
352 owner->declareProperty( *
this );
353 setOwnerType<OWNER>();
366 template <typename T = StorageType, typename = typename std::enable_if<!std::is_reference<T>::value>
::type>
390 return m_handlers.getReadHandler();
395 return m_handlers.getUpdateHandler();
401 m_handlers.useUpdateHandler( *
this );
408 m_handlers.useReadHandler( *
this );
421 return m_value == other;
428 return m_value != other;
435 return m_value < other;
440 decltype( std::declval<ValueType>() + std::declval<T>() )
operator+(
const T& other )
const 442 return m_value + other;
446 template <
class T = ValueType>
450 m_value = std::forward<T>( v );
451 m_handlers.useUpdateHandler( *
this );
480 template <
class T = const ValueType>
481 inline decltype( std::declval<T>().size() ) size()
const 483 return value().
size();
485 template <
class T = const ValueType>
486 inline decltype( std::declval<T>().length() ) length()
const 490 template <
class T = const ValueType>
491 inline decltype( std::declval<T>().empty() ) empty()
const 493 return value().
empty();
495 template <
class T = ValueType>
496 inline decltype( std::declval<T>().clear() ) clear()
500 template <
class T = const ValueType>
501 inline decltype( std::declval<T>().
begin() )
begin()
const 503 return value().
begin();
505 template <
class T = const ValueType>
506 inline decltype( std::declval<T>().
end() )
end()
const 508 return value().
end();
510 template <
class T = ValueType>
511 inline decltype( std::declval<T>().
begin() )
begin()
513 return value().
begin();
515 template <
class T = ValueType>
516 inline decltype( std::declval<T>().
end() )
end()
518 return value().
end();
520 template <
class ARG,
class T = const ValueType>
521 inline decltype( std::declval<T>()[ARG{}] )
operator[](
const ARG& arg )
const 525 template <
class ARG,
class T = ValueType>
526 inline decltype( std::declval<T>()[ARG{}] )
operator[](
const ARG& arg )
530 template <
class T = const ValueType>
531 inline decltype( std::declval<T>().find(
typename T::key_type{} ) ) find(
const typename T::key_type& key )
const 533 return value().
find( key );
535 template <
class T = ValueType>
536 inline decltype( std::declval<T>().find(
typename T::key_type{} ) ) find(
const typename T::key_type& key )
538 return value().
find( key );
540 template <
class ARG,
class T = ValueType>
541 inline decltype( std::declval<T>().erase( ARG{} ) ) erase( ARG arg )
543 return value().
erase( arg );
545 template <
class = ValueType>
551 template <
class = ValueType>
556 template <
class = ValueType>
562 template <
class = ValueType>
567 template <
class T = ValueType>
573 template <
class T = ValueType>
591 this->fromString( source.
toString() ).ignore();
599 return dest.
assign( *
this );
604 using Converter = Details::Property::StringConverter<ValueType>;
605 *
this =
Converter().fromString( source );
611 using Converter = Details::Property::StringConverter<ValueType>;
617 m_handlers.useReadHandler( *
this );
623 template <
class T,
class TP,
class V,
class H>
630 template <
class T,
class TP,
class V,
class H>
637 template <
class T,
class TP,
class V,
class H>
638 decltype( std::declval<TP>() + std::declval<T>() ) operator+( const T& v, const
Property<TP, V, H>& p )
640 return v + p.
value();
643 template <
class TYPE,
class HANDLERS = Details::Property::UpdateHandler>
646 template <
class TYPE>
652 template <
class TYPE>
655 template <
class TYPE>
792 bool load( PropertyBase& destination )
const override {
return destination.assign( *
this ); }
794 bool assign(
const PropertyBase& source )
override {
return fromString( source.toString() ); }
832 bool load( PropertyBase& destination )
const override {
return destination.assign( *
this ); }
834 bool assign(
const PropertyBase& source )
override {
return fromString( source.toString() ); }
1009 template <
class TYPE>
1034 template <
class TYPE>
1085 template <
unsigned N>
1122 template <
class TYPE>
1125 return component &&
hasProperty( component, name )
1200 template <
class TYPE>
1204 return setProperty( component, name, &value, doc );
1227 template <
class TYPE>
1281 template <
unsigned N>
1285 if ( 0 == component ) {
1361 template <
class TYPE>
1365 return setProperty( component, name, &value, doc );
1373 #endif // GAUDIKERNEL_PROPERTY_H Gaudi::Property< std::vector< float > & > FloatArrayPropertyRef
StatusCode setProperty(IProperty *component, const std::string &name, const TYPE &value, const std::string &doc)
simple function to set the property of the given object from the value
Gaudi::Property< signed char & > SignedCharPropertyRef
Details::Property::NullVerifier VerifierType
Gaudi::Property< std::vector< signed char > & > SignedCharArrayPropertyRef
std::function< void(PropertyBase &)> m_readCallBack
std::string toString(const TYPE &v)
Gaudi::Property< unsigned int & > UnsignedIntegerPropertyRef
bool operator!=(const T &v, const Property< TP, V, H > &p)
delegate (value != property) to property operator!=
GaudiHandleProperty * clone() const override
clones the current property
bool setValue(const ValueType &v)
std::ostream & toStream(ITERATOR first, ITERATOR last, std::ostream &s, const std::string &open, const std::string &close, const std::string &delim)
the helper function to print the sequence
std::function< void(PropertyBase &)> getReadHandler() const
void useUpdateHandler(const PropertyBase &) const
Gaudi::Property< std::vector< unsigned short > > UnsignedShortArrayProperty
Gaudi::Property< TYPE > SimpleProperty
Gaudi::Property< long long & > LongLongPropertyRef
PropertyBase & declareReadHandler(void(HT::*MF)(PropertyBase &), HT *instance)
Gaudi::Property< std::vector< int > > IntegerArrayProperty
std::ostream & operator<<(std::ostream &stream, const PropertyBase &prop)
bool operator==(const T &v, const Property< TP, V, H > &p)
delegate (value == property) to property operator==
bool useUpdateHandler() override
manual trigger for callback for update
void setDocumentation(std::string value)
set the documentation string
Gaudi::Property< long long > LongLongProperty
PropertyBase & declareUpdateHandler(std::function< void(PropertyBase &)> fun) override
set new callback for update
Implementation of property with value of concrete type.
Gaudi::Property< long & > LongPropertyRef
std::function< void(PropertyBase &)> m_updateCallBack
virtual PropertyBase & declareUpdateHandler(std::function< void(PropertyBase &)> fun)=0
set new callback for update
GAUDI_API const std::string typeinfoName(const std::type_info &)
Get platform independent information about the class type.
Gaudi::Property< std::vector< double > & > DoubleArrayPropertyRef
virtual bool assign(const PropertyBase &source)=0
import the property value form the source
The declaration of major parsing functions used e.g for (re)implementation of new extended properties...
bool load(PropertyBase &destination) const override
const std::string name() const
property name
Property & operator=(T &&v)
Assignment from value.
Gaudi::Property< float > FloatProperty
Gaudi::Property< int > IntegerProperty
Gaudi::Property< std::vector< unsigned long long > & > UnsignedLongLongArrayPropertyRef
void setOwnerType()
set the type of the owner class (used for documentation)
void clearUpper()
Clear upper bound value.
const TYPE & upper() const
Return the upper bound value.
GaudiHandleArrayProperty * clone() const override
clones the current property
std::string toString(const TYPE &obj)
the generic implementation of the type conversion to the string
Gaudi::Property< unsigned long long > UnsignedLongLongProperty
Gaudi::Property< float & > FloatPropertyRef
vector< std::string > StorageType
Hosted type.
Gaudi::Details::PropertyBase * property(const std::string &name) const
std::string ownerTypeName() const
get the string for the type of the owner class (used for documentation)
std::string toString() const override
value -> string
Gaudi::Property< std::vector< std::string > > StringArrayProperty
Gaudi::Property< std::vector< unsigned short > & > UnsignedShortArrayPropertyRef
StatusCode parse(GaudiUtils::HashMap< K, V > &result, const std::string &input)
Basic parser for the types of HashMap used in DODBasicMapper.
Gaudi::Property< std::vector< unsigned char > > UnsignedCharArrayProperty
void setLower(const TYPE &value)
Set lower bound value.
Gaudi::Property< unsigned short > UnsignedShortProperty
const std::function< void(Details::PropertyBase &)> updateCallBack() const override
get a reference to the updateCallBack
Gaudi::Property< unsigned long > UnsignedLongProperty
Gaudi::Property< std::string & > StringPropertyRef
Gaudi::Details::Property::ReadUpdateHandler m_handlers
StorageType m_value
Storage.
Gaudi::Property< char & > CharPropertyRef
Gaudi::Property< std::vector< bool > & > BooleanArrayPropertyRef
Gaudi::Property< std::vector< long double > > LongDoubleArrayProperty
Gaudi::Property< std::vector< long long > > LongLongArrayProperty
Gaudi::Property< std::vector< double > > DoubleArrayProperty
bool operator<(const T &other) const
"less" comparison
void setOwnerType(const std::type_info &ownerType)
set the type of the owner class (used for documentation)
virtual std::string toString() const =0
value -> string
Gaudi::Property< std::vector< short > > ShortArrayProperty
Gaudi::Details::PropertyBase Property
backward compatibility hack for old Property base class
Gaudi::Property< std::vector< unsigned long > & > UnsignedLongArrayPropertyRef
Gaudi::Property< std::vector< unsigned int > > UnsignedIntegerArrayProperty
PropertyBase(const std::type_info &type, std::string name="", std::string doc="")
constructor from the property name and the type
Details::PropertyBase & declareUpdateHandler(std::function< void(Details::PropertyBase &)> fun) override
set new callback for update
Property()
Construct an anonymous property with default constructed value.
auto begin(reverse_wrapper< T > &w)
Helper class to simplify the migration old properties deriving directly from PropertyBase.
PropertyMgr & operator=(const PropertyMgr &)=delete
Property & operator+=(const T &other)
Gaudi::Property< std::vector< long > > LongArrayProperty
typename std::remove_reference< StorageType >::type ValueType
Gaudi::Property< std::vector< long > & > LongArrayPropertyRef
void operator()(PropertyBase &p) const
void operator()(const TYPE &value) const
Gaudi::Property< signed char > SignedCharProperty
Gaudi::Property< char > CharProperty
Property & operator-=(const T &other)
const VerifierType & verifier() const
Accessor to verifier.
Gaudi::Property< int & > IntegerPropertyRef
GaudiHandleBase * m_pValue
Pointer to the real property.
Gaudi::Property< unsigned long & > UnsignedLongPropertyRef
const std::type_info * ownerType() const
get the type of the owner class (used for documentation)
boost::string_ref m_name
property name
PropertyBase(std::string name, const std::type_info &type)
constructor from the property name and the type
bool hasProperty(const std::string &name) const override
Return true if we have a property with the given name.
void setBounds(const TYPE &lower, const TYPE &upper)
Set both bounds (lower and upper) at the same time.
Gaudi::Property< std::vector< long double > & > LongDoubleArrayPropertyRef
This class is used for returning status codes from appropriate routines.
Property(std::string name, T &&value, std::string doc="")
the constructor with property name, value and documentation.
Definition of the basic interface.
const std::type_info * m_typeinfo
property type
bool useUpdateHandler() override
use the call-back function at update, if available
Gaudi::Property< unsigned int > UnsignedIntegerProperty
TYPE fromString(const std::string &s)
const TYPE & lower() const
Return the lower bound value.
Gaudi::Property< std::vector< char > > CharArrayProperty
virtual PropertyBase & declareReadHandler(std::function< void(PropertyBase &)> fun)=0
set new callback for reading
const GaudiHandleBase & value() const
Gaudi::Property< bool > BooleanProperty
Gaudi::Property< std::vector< unsigned long long > > UnsignedLongLongArrayProperty
VerifierType & verifier()
Accessor to verifier.
const GaudiHandleArrayBase & value() const
auto end(reverse_wrapper< T > &w)
PropertyBase base class allowing PropertyBase* collections to be "homogeneous".
virtual std::ostream & fillStream(std::ostream &) const
the printout of the property value
PropertyBase & declareUpdateHandler(void(HT::*MF)(PropertyBase &), HT *instance)
bool hasLower() const
Return if it has a lower bound.
Gaudi::Property< double > DoubleProperty
void setName(std::string value)
set the new value for the property name
Gaudi::Property< std::vector< int > & > IntegerArrayPropertyRef
void useReadHandler() const
use the call-back function at reading, if available
bool assign(const PropertyBase &source) override
void operator()(const TYPE &) const
Gaudi::Property< std::vector< long long > & > LongLongArrayPropertyRef
Gaudi::Property< double & > DoublePropertyRef
std::function< void(PropertyBase &)> getUpdateHandler() const
bool operator==(const T &other) const
equality comparison
Gaudi::Property< std::vector< unsigned char > & > UnsignedCharArrayPropertyRef
void useReadHandler(const PropertyBase &p) const
Property(OWNER *owner, std::string name, T &&value=ValueType{}, std::string doc="")
Autodeclaring constructor with property name, value and documentation.
bool hasUpper() const
Return if it has a lower bound.
bool load(Details::PropertyBase &dest) const override
set value to another property
Base class of array's of various gaudihandles.
std::function< void(PropertyBase &)> getUpdateHandler() const
Gaudi::Property< long double & > LongDoublePropertyRef
PropertyBase & declareReadHandler(std::function< void(PropertyBase &)> fun) override
set new callback for reading
Gaudi::Property< std::vector< signed char > > SignedCharArrayProperty
Gaudi::Property< std::string > StringProperty
void setUpdateHandler(std::function< void(PropertyBase &)> fun)
Gaudi::Property< long double > LongDoubleProperty
GaudiHandleArrayProperty & operator=(const GaudiHandleArrayBase &value)
SwapCall(callback_t &input)
GaudiHandleArrayBase * m_pValue
Pointer to the real property.
double fun(const std::vector< double > &x)
Gaudi::Property< short > ShortProperty
std::string type() const
property type
std::string documentation() const
property documentation
Gaudi::Property< std::vector< unsigned long > > UnsignedLongArrayProperty
Details::PropertyBase * clone() const override
clones the current property
Gaudi::Property< TYPE & > SimplePropertyRef
Gaudi::Property< unsigned long long & > UnsignedLongLongPropertyRef
void clearBounds()
Clear both bounds (lower and upper) at the same time.
void setReadHandler(std::function< void(PropertyBase &)> fun)
GAUDI_API const Gaudi::Details::PropertyBase * getProperty(const std::vector< const Gaudi::Details::PropertyBase * > *p, const std::string &name)
get the property by name from the list of the properties
const std::function< void(PropertyBase &)> updateCallBack() const override
get a reference to the updateCallBack
StatusCode setProperty(IInterface *component, const std::string &name, const Gaudi::Property< TYPE > &value, const std::string &doc="")
simple function to set the property of the given object from another property
std::function< void(PropertyBase &)> getReadHandler() const
Gaudi::Property< std::vector< std::string > & > StringArrayPropertyRef
bool assign(const Details::PropertyBase &source) override
get the value from another property
bool assign(const PropertyBase &source) override
bool operator!=(const T &other) const
inequality comparison
Gaudi::Property< long > LongProperty
void setUpdateHandler(std::function< void(PropertyBase &)>)
Gaudi::Property< std::vector< char > & > CharArrayPropertyRef
const ValueType & value() const
Backward compatibility (.
void clearLower()
Clear lower bound value.
Base class to handles to be used in lieu of naked pointers to various Gaudi components.
implementation of various functions for streaming.
Property(T &&v)
Construct an anonymous property from a value.
const std::function< void(PropertyBase &)> readCallBack() const override
get a reference to the readCallBack
Gaudi::Property< unsigned short & > UnsignedShortPropertyRef
Gaudi::Property< std::vector< float > > FloatArrayProperty
ValueType operator++(int)
The IProperty is the basic interface for all components which have properties that can be set or get...
helper to disable a while triggering it, to avoid infinite recursion
boost::string_ref m_documentation
property doc string
bool load(PropertyBase &destination) const override
GaudiHandleProperty & operator=(const GaudiHandleBase &value)
Gaudi::Property< std::vector< short > & > ShortArrayPropertyRef
Details::PropertyBase & declareReadHandler(std::function< void(Details::PropertyBase &)> fun) override
set new callback for reading
Helper functions to set/get the application return code.
Gaudi::Property< unsigned char > UnsignedCharProperty
const std::function< void(Details::PropertyBase &)> readCallBack() const override
get a reference to the readCallBack
Gaudi::Property< short & > ShortPropertyRef
void setUpper(const TYPE &value)
Set upper bound value.
void setReadHandler(std::function< void(PropertyBase &)>)
Details::Property::UpdateHandler HandlersType
Gaudi::Property< unsigned char & > UnsignedCharPropertyRef
ValueType operator--(int)
decltype(std::declval< TP >()+std::declval< T >()) operator+(const T &v, const Property< TP, V, H > &p)
implemantation of (value + property)
void useReadHandler(const PropertyBase &) const
Gaudi::Property< std::vector< bool > > BooleanArrayProperty
const std::type_info * type_info() const
property type-info
Gaudi::Property< std::vector< unsigned int > & > UnsignedIntegerArrayPropertyRef
StatusCode fromString(const std::string &source) override
string -> value
void toStream(std::ostream &out) const override
value -> stream
Gaudi::Property< bool & > BooleanPropertyRef
void useUpdateHandler(PropertyBase &p)