1 #ifndef GAUDIKERNEL_GAUDIHANDLE_H 2 #define GAUDIKERNEL_GAUDIHANDLE_H 14 #include <type_traits> 27 : m_componentType(
std::move(myComponentType)), m_parentName(
std::move(myParentName))
36 return m_componentType;
41 return m_propertyName;
57 virtual std::string pythonPropertyClassName()
const = 0;
69 m_componentType = componentType;
74 m_parentName = parent;
114 setTypeAndName(
std::move(myTypeAndName));
122 return m_typeAndName;
133 return m_typeAndName.empty();
185 template<
typename CT = T,
191 m_pObject = other.
get();
192 if ( m_pObject ) nonConst(m_pObject)->addRef();
199 if ( m_pObject ) nonConst(m_pObject)->addRef();
203 template<
typename CT = T,
210 m_pObject = other.
get();
212 if ( m_pObject ) nonConst(m_pObject)->addRef();
223 if ( m_pObject ) nonConst(m_pObject)->addRef();
231 if ( sc && retrieve( m_pObject ).isFailure() )
244 sc = release( m_pObject );
252 return m_pObject || retrieve().isSuccess();
257 operator bool()
const {
262 T *
get() {
return m_pObject; }
303 return ( defName.empty() ? getDefaultType() : defName );
315 nonConst(comp)->release();
320 template<
class CLASS >
353 mutable T* m_pObject =
nullptr;
407 virtual void clear() = 0;
410 virtual bool empty()
const = 0;
414 virtual ConstBaseHandleArray getBaseArray()
const = 0;
418 virtual BaseHandleArray getBaseArray() = 0;
421 virtual bool retrieved()
const = 0;
477 iterator it =
begin(), itEnd =
end();
478 for ( ; it != itEnd; ++it ) baseArray.
push_back( &*it );
484 const_iterator it =
begin(), itEnd =
end();
485 for ( ; it != itEnd; ++it ) baseArray.
push_back( &*it );
493 return m_handleArray.begin();
497 return m_handleArray.end();
501 return m_handleArray.begin();
504 const_iterator
end()
const {
505 return m_handleArray.end();
509 return m_handleArray.rbegin();
513 return m_handleArray.rend();
517 return m_handleArray.size();
521 m_handleArray.clear();
525 return m_handleArray.empty();
529 return m_handleArray[index];
533 return m_handleArray[index];
539 return r.name() ==
name;
541 return it !=
end() ? &*it :
nullptr;
547 return r.name() ==
name;
549 return it !=
end() ? &*it :
nullptr;
556 m_handleArray.push_back( myHandle );
564 for (
auto& i : *
this )
569 if ( sc ) { m_retrieved =
true; }
576 for (
auto& i : *
this ) {
584 virtual bool retrieved()
const override {
return m_retrieved; }
591 bool m_retrieved {
false };
598 #endif // ! GAUDIKERNEL_GAUDIHANDLE_H
GaudiHandle & operator=(const GaudiHandle &other)
Assignment operator for correct ref-counting.
HandleVector::const_reference const_reference
HandleVector::value_type value_type
Handle to be used in lieu of naked pointers to gaudis.
void clear() override
Clear the list of handles.
std::string getDefaultType()
Helper function to get default type string from the class type.
Define general base for Gaudi exception.
std::remove_const< CLASS >::type * nonConst(CLASS *p) const
Cast a pointer to a non const type.
HandleVector::iterator iterator
GaudiHandleArrayBase::BaseHandleArray getBaseArray() override
Get a read-write vector of GaudiHandleBase* pointing to the real handles.
void setTypeAndName(std::string myTypeAndName)
The component "type/name" string.
std::vector< const GaudiHandleBase * > ConstBaseHandleArray
GAUDI_API const std::string typeinfoName(const std::type_info &)
Get platform independent information about the class type.
GaudiHandleArrayBase::ConstBaseHandleArray getBaseArray() const override
Get a read-only vector of const GaudiHandleBase* pointing to the real handles.
const_iterator rend() const
HandleVector::const_reverse_iterator const_reverse_iterator
void setComponentType(const std::string &componentType)
The component type.
std::string getDefaultName()
GaudiHandle(std::string myTypeAndName, std::string myComponentType, std::string myParentName)
const std::string & parentName() const
The name of the parent.
void setDefaultType()
Helper function to set default type from the class type T.
void assertObject() const
Load the pointer to the component.
std::string m_componentType
virtual bool retrieved() const override
has Array been retreived?
virtual std::string pythonPropertyClassName() const =0
The python class name for the property in the genconf-generated configurables.
GaudiHandleArray(const std::vector< std::string > &myTypesAndNamesList, std::string myComponentType, std::string myParentName)
Generic constructor.
HandleVector::size_type size_type
GaudiHandleArray & operator=(const std::vector< std::string > &myTypesAndNamesList)
Set the array of GaudiHandles from typeAndNames given in vector of strings.
HandleVector::reference reference
virtual bool push_back(const T &myHandle)
void setParentName(const std::string &parent)
The name of the parent.
StatusCode release() const
Release the component.
void push_back(Container &c, const Value &v, std::true_type)
auto begin(reverse_wrapper< T > &w)
PropertyMgr & operator=(const PropertyMgr &)=delete
std::add_const< T >::type * operator->() const
void setDefaultTypeAndName()
Helper function to set default name and type.
const T & operator[](int index) const
const std::string & propertyName() const
name as used in declareProperty(name,gaudiHandle)
HandleVector m_handleArray
StatusCode retrieve()
Retrieve all tools.
std::vector< GaudiHandleBase * > BaseHandleArray
const_iterator begin() const
std::add_const< T >::type & operator*() const
bool setTypesAndNames(const std::vector< std::string > &myTypesAndNamesList)
Set the array of handles from list of "type/name" strings in <myTypesAndNamesList>.
This class is used for returning status codes from appropriate routines.
T * get()
Return the wrapped pointer, not calling retrieve() if null.
StatusCode retrieve() const
Retrieve the component.
std::string m_typeAndName
auto end(reverse_wrapper< T > &w)
bool empty() const override
Return whether the list of tools is empty.
HandleVector::const_iterator const_iterator
bool isValid() const
Check if the handle is valid (try to retrive the object is not done yet).
Base class of array's of various gaudihandles.
const_iterator rbegin() const
GaudiHandleInfo(std::string myComponentType, std::string myParentName)
Some basic information and helper functions shared between various handles/arrays.
void setPropertyName(std::string propName)
set name as used in declareProperty(name,gaudiHandle).
bool isSet() const
True if the wrapped pointer is not null.
HandleVector::reverse_iterator reverse_iterator
virtual bool push_back(const std::string &myHandleTypeAndName)=0
Add a handle to the array with "type/name" given in <myHandleTypeAndName>.
virtual StatusCode release(T *comp) const
Release the component.
std::string type() const
The concrete component class name: the part before the '/'.
std::ostream & operator<<(std::ostream &os, const GaudiHandleInfo &handle)
T & operator[](int index)
const T * operator[](const std::string &name) const
Get const pointer (!) to ToolHandle by instance name.
const_iterator end() const
Base class to handles to be used in lieu of naked pointers to various Gaudi components.
std::string typeAndName() const
The full type and name: "type/name".
GaudiHandleArrayBase(std::string myComponentType, std::string myParentName)
T * operator[](const std::string &name)
Get pointer (!) to ToolHandle by instance name.
virtual std::string pythonRepr() const =0
Python representation of handle, i.e.
GaudiHandle(const GaudiHandle< NCT > &other, typename std::enable_if< std::is_const< CT >::value &&!std::is_same< CT, NCT >::value >::type *=nullptr)
Copy constructor needed for correct ref-counting.
std::enable_if< std::is_const< CT >::value &&!std::is_same< CT, NCT >::value, GaudiHandle & >::type operator=(const GaudiHandle< NCT > &other)
Assignment operator for correct ref-counting.
const std::string & componentType() const
std::vector< T > HandleVector
TO * reference(FROM *from)
GaudiHandleBase(std::string myTypeAndName, std::string myComponentType, std::string myParentName)
Create a handle ('smart pointer') to a gaudi component.
std::string m_propertyName
GaudiHandle(const GaudiHandle &other)
Copy constructor needed for correct ref-counting.
bool empty() const
Check if the handle has been set to empty string (i.e.
T is the concrete handle type, e.g.
StatusCode release()
Release all tools.
GaudiHandleArray(const std::string &myComponentType, const std::string &myParentName)
Constructor creating an empty array.