|
| | DeclareInterfaceID (IAlgManager, 6, 0) |
| | InterfaceID. More...
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| virtual StatusCode | addAlgorithm (IAlgorithm *alg)=0 |
| | Add an algorithm to the list of known algorithms. More...
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| virtual StatusCode | removeAlgorithm (IAlgorithm *alg)=0 |
| | Remove an algorithm from the list of known algorithms. More...
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| virtual StatusCode | createAlgorithm (const std::string &algtype, const std::string &algname, IAlgorithm *&alg, bool managed=false, bool checkIfExists=true)=0 |
| | Create an instance of a algorithm type that has been declared beforehand and assigns to it a name. More...
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| virtual StatusCode | getAlgorithm (const std::string &name, IAlgorithm *&alg) const |
| | Find an algorithm with given name in the list of known algorithms. More...
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| virtual bool | existsAlgorithm (const std::string &name) const =0 |
| | Check the existence of an algorithm with a given name in the list of known algorithms. More...
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| virtual const std::vector< IAlgorithm * > & | getAlgorithms () const =0 |
| | Return the list of Algorithms. More...
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| virtual SmartIF< IAlgorithm > & | algorithm (const Gaudi::Utils::TypeNameString &typeName, const bool createIf=true)=0 |
| | Returns a smart pointer to a service. More...
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| template<typename T > |
| SmartIF< T > | algorithm (const Gaudi::Utils::TypeNameString &typeName, const bool createIf=true) |
| | Returns a smart pointer to the requested interface of a service. More...
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| |
| | DeclareInterfaceID (IComponentManager, 1, 0) |
| | InterfaceID. More...
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| virtual const InterfaceID & | componentBaseInterface () const =0 |
| | Basic interface id of the managed components. More...
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| |
| | DeclareInterfaceID (IStateful, 1, 0) |
| | InterfaceID. More...
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| |
| virtual StatusCode | configure ()=0 |
| | Configuration (from OFFLINE to CONFIGURED). More...
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| virtual StatusCode | initialize ()=0 |
| | Initialization (from CONFIGURED to INITIALIZED). More...
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| virtual StatusCode | start ()=0 |
| | Start (from INITIALIZED to RUNNING). More...
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| virtual StatusCode | stop ()=0 |
| | Stop (from RUNNING to INITIALIZED). More...
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| virtual StatusCode | finalize ()=0 |
| | Finalize (from INITIALIZED to CONFIGURED). More...
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| virtual StatusCode | terminate ()=0 |
| | Initialization (from CONFIGURED to OFFLINE). More...
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| virtual StatusCode | reinitialize ()=0 |
| | Initialization (from INITIALIZED or RUNNING to INITIALIZED, via CONFIGURED). More...
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| virtual StatusCode | restart ()=0 |
| | Initialization (from RUNNING to RUNNING, via INITIALIZED). More...
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| virtual Gaudi::StateMachine::State | FSMState () const =0 |
| | Get the current state. More...
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| virtual Gaudi::StateMachine::State | targetFSMState () const =0 |
| | When we are in the middle of a transition, get the state where the transition is leading us. More...
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| virtual void * | i_cast (const InterfaceID &) const =0 |
| | main cast function More...
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| virtual std::vector< std::string > | getInterfaceNames () const =0 |
| | Returns a vector of strings containing the names of all the implemented interfaces. More...
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| virtual unsigned long | addRef ()=0 |
| | Increment the reference count of Interface instance. More...
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| virtual unsigned long | release ()=0 |
| | Release Interface instance. More...
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| virtual unsigned long | refCount () const =0 |
| | Current reference count. More...
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| virtual StatusCode | queryInterface (const InterfaceID &ti, void **pp)=0 |
| | Set the void** to the pointer to the requested interface of the instance. More...
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| virtual | ~IInterface ()=default |
| | Virtual destructor. More...
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