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PropertyList.h
Go to the documentation of this file.
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#ifndef GAUDIKERNEL_PROPERTYLIST_H
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#define GAUDIKERNEL_PROPERTYLIST_H
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// Include Files
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#include "
Property.h
"
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#include "
GaudiKernel/IProperty.h
"
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#include <vector>
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class
GAUDI_API
PropertyList
:
public
Property
{
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public
:
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PropertyList
();
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PropertyList
(
const
std::string
&
name
);
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virtual
~
PropertyList
();
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bool
isRef
()
const
{
return
false
; }
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void
addProperty(
const
std::string
& name,
Property
& p );
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void
addProperty(
Property
& p );
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void
removeProperty(
const
std::string
& name );
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void
removeProperty(
Property
& p );
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bool
assign(
const
Property
& p )
override
;
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bool
load(
Property
& p)
const override
;
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bool
assign(
const
std::string
& name,
const
Property
& p );
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bool
load(
const
std::string
& name,
Property
& p)
const
;
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const
Property
&
getProperty
(
const
std::string
& name)
const
;
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const
std::vector<Property*>
&
getProperties
()
const
;
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private
:
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std::vector<Property*>
m_propertyList
;
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};
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#endif // GAUDIKERNEL_PROPERTYLIST_H
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PropertyList::isRef
bool isRef() const
Accessor members (const)
Definition:
PropertyList.h:26
gaudiComponentHelp.name
name
Definition:
gaudiComponentHelp.py:28
PropertyList
List of properties.
Definition:
PropertyList.h:16
PropertyList::m_propertyList
std::vector< Property * > m_propertyList
Definition:
PropertyList.h:52
Property
Gaudi::Details::PropertyBase Property
backward compatibility hack for old Property base class
Definition:
PropertyFwd.h:28
std::string
STL class.
IProperty.h
std::vector< Property * >
Property.h
getProperties
const std::vector< Gaudi::Details::PropertyBase * > & getProperties() const override
get all properties
GAUDI_API
#define GAUDI_API
Definition:
Kernel.h:107
Gaudi::Utils::getProperty
GAUDI_API Gaudi::Details::PropertyBase * getProperty(const IProperty *p, const std::string &name)
simple function which gets the property with given name from the component
Definition:
Property.cpp:223
GaudiKernel
GaudiKernel
PropertyList.h
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