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PropertyList.h
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1 #ifndef GAUDIKERNEL_PROPERTYLIST_H
2 #define GAUDIKERNEL_PROPERTYLIST_H
3 
4 // Include Files
5 #include "Property.h"
7 #include <vector>
8 
17 public:
19  PropertyList();
21  PropertyList( const std::string& name );
23  virtual ~PropertyList();
24 
26  bool isRef() const { return false; }
27 
29  void addProperty( const std::string& name, Property& p );
31  void addProperty( Property& p );
33  void removeProperty( const std::string& name );
35  void removeProperty( Property& p );
36 
38  bool assign( const Property& p ) override;
40  bool load( Property& p) const override;
41 
43  bool assign( const std::string& name, const Property& p );
45  bool load( const std::string& name, Property& p) const;
46 
48  const Property& getProperty( const std::string& name) const;
51 private:
53 };
54 
55 #endif // GAUDIKERNEL_PROPERTYLIST_H
56 
bool isRef() const
Accessor members (const)
Definition: PropertyList.h:26
List of properties.
Definition: PropertyList.h:16
std::vector< Property * > m_propertyList
Definition: PropertyList.h:52
Gaudi::Details::PropertyBase Property
backward compatibility hack for old Property base class
Definition: PropertyFwd.h:28
STL class.
const std::vector< Gaudi::Details::PropertyBase * > & getProperties() const override
get all properties
#define GAUDI_API
Definition: Kernel.h:107
GAUDI_API Gaudi::Details::PropertyBase * getProperty(const IProperty *p, const std::string &name)
simple function which gets the property with given name from the component
Definition: Property.cpp:223