1 #ifndef GAUDIKERNEL_PROPERTY_H 2 #define GAUDIKERNEL_PROPERTY_H 68 virtual bool useUpdateHandler() = 0;
72 return declareReadHandler( [=](
PropertyBase& p ) { ( instance->*MF )( p ); } );
77 return declareUpdateHandler( [=](
PropertyBase& p ) { ( instance->*MF )( p ); } );
96 template <
class OWNER>
98 setOwnerType(
typeid( OWNER ) );
112 : m_name( to_view(
std::move(
name ) ) )
113 , m_documentation( to_view(
std::move( doc ) ) )
114 , m_typeinfo( &type ) {}
117 : m_name( to_view(
std::move( name ) ) ), m_documentation( m_name ), m_typeinfo( &type ) {}
125 static std::string_view to_view(
std::string str );
165 template <
class TYPE>
177 virtual TYPE fromString(
const TYPE& ref_value,
const std::string&
s ) = 0;
182 if ( !
parse( buffer, InputData{s} ).isSuccess() ) {
200 template <
typename TYPE,
typename Enable =
void>
203 TYPE buffer = ref_value;
204 this->fromStringImpl( buffer,
s );
209 template <
class TYPE>
214 this->fromStringImpl( buffer,
s );
220 template <
typename TYPE>
224 template <
class TYPE>
227 template <
class TYPE>
232 if ( ( m_hasLowerBound && ( value < m_lowerBound ) ) || ( m_hasUpperBound && ( m_upperBound < value ) ) )
241 const TYPE&
lower()
const {
return m_lowerBound; }
243 const TYPE&
upper()
const {
return m_upperBound; }
247 m_hasLowerBound =
true;
248 m_lowerBound = value;
252 m_hasUpperBound =
true;
253 m_upperBound = value;
257 m_hasLowerBound =
false;
258 m_lowerBound = TYPE();
262 m_hasUpperBound =
false;
263 m_upperBound = TYPE();
267 void setBounds(
const TYPE& lower,
const TYPE& upper ) {
280 bool m_hasLowerBound{
false};
281 bool m_hasUpperBound{
false};
303 throw std::logic_error(
"setUpdateHandler not implemented for this class" );
318 if ( m_updateCallBack ) {
330 using ReadHandler::getReadHandler;
331 using ReadHandler::setReadHandler;
332 using ReadHandler::useReadHandler;
333 using UpdateHandler::getUpdateHandler;
334 using UpdateHandler::setUpdateHandler;
335 using UpdateHandler::useUpdateHandler;
350 template <
class TYPE,
class VERIFIER = Details::Property::NullVerifier,
351 class HANDLERS = Details::Property::UpdateHandler>
377 template <
class T = StorageType>
379 : Details::PropertyBase( typeid(
ValueType ),
std::move( name ),
std::move( doc ) )
380 , m_value(
std::forward<T>( value ) ) {
381 m_verifier( m_value );
385 template <
typename OWNER,
typename T =
ValueType,
386 typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>,
387 typename = std::enable_if_t<std::is_default_constructible<T>::value>>
389 owner->declareProperty( *
this );
390 setOwnerType<OWNER>();
395 template <class OWNER, class T = StorageType, typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>>
398 owner->declareProperty( *
this );
399 setOwnerType<OWNER>();
404 template <class OWNER, class T = StorageType, typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>>
407 :
Property( owner,
std::move( name ),
std::forward<T>( value ),
std::move( doc ) ) {
408 declareUpdateHandler(
std::move( handler ) );
413 template <class OWNER, class T = StorageType, typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>>
417 owner,
std::move( name ),
std::forward<T>( value ),
418 [owner, handler]( PropertyBase& p ) { ( owner->*handler )( p ); },
std::move( doc ) ) {}
421 template <class OWNER, class T = StorageType, typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>>
424 owner,
std::move( name ),
std::forward<T>( value ),
425 [owner, handler]( PropertyBase& ) { ( owner->*handler )(); },
std::move( doc ) ) {}
429 template <class OWNER, class T = StorageType, typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>>
432 :
Property( owner,
std::move( name ),
std::forward<T>( value ),
std::move( handler ),
std::move( doc ) ) {
433 if ( invoke ) useUpdateHandler();
439 template <
typename T,
typename = not_copying<T>>
444 template <typename T = StorageType, typename = std::enable_if_t<!std::is_reference<T>::value>>
452 m_handlers.setReadHandler(
std::move( fun ) );
457 m_handlers.setUpdateHandler(
std::move( fun ) );
463 return m_handlers.getReadHandler();
467 return m_handlers.getUpdateHandler();
472 m_handlers.useUpdateHandler( *
this );
478 m_handlers.useReadHandler( *
this );
490 return m_value == other;
496 return m_value != other;
502 return m_value < other;
507 decltype(
auto )
operator+(
const T& other )
const {
508 return m_value + other;
512 template <
class T = ValueType>
515 m_value = std::forward<T>( v );
516 m_handlers.useUpdateHandler( *
this );
543 template <
class T = const ValueType>
544 decltype(
auto )
size()
const {
545 return value().
size();
547 template <
class T = const ValueType>
548 decltype(
auto ) length()
const {
551 template <
class T = const ValueType>
552 decltype(
auto ) empty()
const {
553 return value().
empty();
555 template <
class T = ValueType>
556 decltype(
auto ) clear() {
559 template <
class T = const ValueType>
560 decltype(
auto )
begin()
const {
561 return value().
begin();
563 template <
class T = const ValueType>
564 decltype(
auto )
end()
const {
565 return value().
end();
567 template <
class T = ValueType>
568 decltype(
auto )
begin() {
569 return value().
begin();
571 template <
class T = ValueType>
572 decltype(
auto )
end() {
573 return value().
end();
576 decltype(
auto ) operator[](
const ARG& arg )
const {
580 decltype(
auto ) operator[](
const ARG& arg ) {
583 template <
class T = const ValueType>
584 decltype(
auto ) find(
const typename T::key_type& key )
const {
585 return value().
find( key );
587 template <
class T = ValueType>
588 decltype(
auto ) find(
const typename T::key_type& key ) {
589 return value().
find( key );
591 template <
class ARG,
class T = ValueType>
592 decltype(
auto ) erase( ARG arg ) {
593 return value().
erase( arg );
595 template <
class = ValueType>
600 template <
class = ValueType>
604 template <
class = ValueType>
609 template <
class = ValueType>
613 template <
class T = ValueType>
618 template <
class T = ValueType>
624 template <
class T = const ValueType>
625 decltype(
auto ) key()
const {
626 return value().key();
628 template <
class T = const ValueType>
629 decltype(
auto ) objKey()
const {
630 return value().objKey();
632 template <
class T = const ValueType>
633 decltype(
auto ) fullKey()
const {
634 return value().fullKey();
636 template <
class T = ValueType>
637 decltype(
auto ) initialize() {
638 return value().initialize();
640 template <
class T = ValueType>
641 decltype(
auto ) makeHandles()
const {
642 return value().makeHandles();
644 template <
class ARG,
class T = ValueType>
645 decltype(
auto ) makeHandles(
const ARG& arg )
const {
646 return value().makeHandles( arg );
652 template <
class... Args>
653 decltype( std::declval<ValueType>()( std::declval<Args&&>()... ) ) operator()( Args&&...
args ) const
654 noexcept( noexcept(
std::declval<
ValueType>()(
std::declval<Args&&>()... ) ) ) {
655 return value()( std::forward<Args>(
args )... );
667 this->fromString( source.
toString() ).ignore();
674 return dest.
assign( *
this );
678 using Converter = Details::Property::StringConverter<ValueType>;
679 *
this =
Converter().fromString( m_value, source );
684 using Converter = Details::Property::StringConverter<ValueType>;
689 m_handlers.useReadHandler( *
this );
696 template <
class T,
class TP,
class V,
class H>
702 template <
class T,
class TP,
class V,
class H>
708 template <
class T,
class TP,
class V,
class H>
709 decltype(
auto ) operator+( const T& v, const
Property<TP, V, H>& p ) {
710 return v + p.
value();
713 template <
class TYPE,
class HANDLERS = Details::Property::UpdateHandler>
716 template <
class TYPE>
722 template <
class TYPE>
725 template <
class TYPE>
806 template <
typename Handler =
typename Gaudi::Details::Property::UpdateHandler>
815 m_handlers.setReadHandler(
std::move( fun ) );
820 m_handlers.setUpdateHandler(
std::move( fun ) );
834 m_handlers.useUpdateHandler( *
this );
857 bool load( PropertyBase& destination )
const override {
return destination.assign( *
this ); }
859 bool assign(
const PropertyBase& source )
override {
return fromString( source.toString() ).isSuccess(); }
894 bool load( PropertyBase& destination )
const override {
return destination.assign( *
this ); }
896 bool assign(
const PropertyBase& source )
override {
return fromString( source.toString() ).isSuccess(); }
1068 template <
class TYPE>
1093 template <
class TYPE>
1143 template <
unsigned N>
1179 template <
class TYPE>
1182 return component &&
hasProperty( component, name )
1257 template <
class TYPE>
1260 return setProperty( component, name, &value, doc );
1283 template <
class TYPE>
1334 template <
unsigned N>
1411 template <
class TYPE>
1414 return setProperty( component, name, &value, doc );
1422 #endif // GAUDIKERNEL_PROPERTY_H Gaudi::Property< std::vector< float > & > FloatArrayPropertyRef
StatusCode setProperty(IProperty *component, const std::string &name, const TYPE &value, const std::string &doc)
simple function to set the property of the given object from the value
Gaudi::Property< signed char & > SignedCharPropertyRef
Details::Property::NullVerifier VerifierType
Gaudi::Property< std::vector< signed char > & > SignedCharArrayPropertyRef
constexpr auto size(const T &, Args &&...) noexcept
Property(OWNER *owner, std::string name)
Autodeclaring constructor with property name, value and documentation.
std::function< void(PropertyBase &)> m_readCallBack
Gaudi::Property< unsigned int & > UnsignedIntegerPropertyRef
TYPE fromString(const TYPE &ref_value, const std::string &s) final override
Property(OWNER *owner, std::string name, T &&value, std::function< void(PropertyBase &)> handler, Details::Property::ImmediatelyInvokeHandler invoke, std::string doc="")
Autodeclaring constructor with property name, value, updateHandler and documentation.
bool operator!=(const T &v, const Property< TP, V, H > &p)
delegate (value != property) to property operator!=
GaudiHandleProperty * clone() const override
clones the current property
bool setValue(const ValueType &v)
std::ostream & toStream(ITERATOR first, ITERATOR last, std::ostream &s, const std::string &open, const std::string &close, const std::string &delim)
the helper function to print the sequence
std::function< void(PropertyBase &)> getReadHandler() const
void useUpdateHandler(const PropertyBase &) const
Gaudi::Property< std::vector< unsigned short > > UnsignedShortArrayProperty
Gaudi::Property< TYPE > SimpleProperty
Gaudi::Property< long long & > LongLongPropertyRef
PropertyBase & declareReadHandler(void(HT::*MF)(PropertyBase &), HT *instance)
Gaudi::Property< std::vector< int > > IntegerArrayProperty
std::ostream & operator<<(std::ostream &stream, const PropertyBase &prop)
bool operator==(const T &v, const Property< TP, V, H > &p)
delegate (value == property) to property operator==
bool useUpdateHandler() override
manual trigger for callback for update
void setDocumentation(std::string value)
set the documentation string
Gaudi::Property< long long > LongLongProperty
const std::function< void(PropertyBase &)> readCallBack() const override
get a reference to the readCallBack
Implementation of property with value of concrete type.
Gaudi::Property< long & > LongPropertyRef
std::function< void(PropertyBase &)> m_updateCallBack
virtual PropertyBase & declareUpdateHandler(std::function< void(PropertyBase &)> fun)=0
set new callback for update
GAUDI_API const std::string typeinfoName(const std::type_info &)
Get platform independent information about the class type.
Gaudi::Property< std::vector< double > & > DoubleArrayPropertyRef
TYPE fromString(const TYPE &, const std::string &s) final override
virtual bool assign(const PropertyBase &source)=0
import the property value form the source
bool load(PropertyBase &destination) const override
const std::string name() const
property name
Property & operator=(T &&v)
Assignment from value.
Gaudi::Property< float > FloatProperty
Gaudi::Property< int > IntegerProperty
Gaudi::Property< std::vector< unsigned long long > & > UnsignedLongLongArrayPropertyRef
void setOwnerType()
set the type of the owner class (used for documentation)
void clearUpper()
Clear upper bound value.
const TYPE & upper() const
Return the upper bound value.
GaudiHandleArrayProperty * clone() const override
clones the current property
std::string toString(const TYPE &obj)
the generic implementation of the type conversion to the string
Gaudi::tagged_bool< class ImmediatelyInvokeHandler_tag > ImmediatelyInvokeHandler
Gaudi::Property< unsigned long long > UnsignedLongLongProperty
Gaudi::Property< float & > FloatPropertyRef
vector< std::string > StorageType
Hosted type.
Gaudi::Details::PropertyBase * property(const std::string &name) const
constexpr static const auto SUCCESS
std::string ownerTypeName() const
get the string for the type of the owner class (used for documentation)
std::string toString() const override
value -> string
Gaudi::Property< std::vector< std::string > > StringArrayProperty
Gaudi::Property< std::vector< unsigned short > & > UnsignedShortArrayPropertyRef
std::string toString(const TYPE &v)
Property(OWNER *owner, std::string name, T &&value, void(OWNER::*handler)(), std::string doc="")
Autodeclaring constructor with property name, value, pointer to member function updateHandler and doc...
Gaudi::Property< std::vector< unsigned char > > UnsignedCharArrayProperty
void setLower(const TYPE &value)
Set lower bound value.
Gaudi::Property< unsigned short > UnsignedShortProperty
const std::function< void(Details::PropertyBase &)> updateCallBack() const override
get a reference to the updateCallBack
Gaudi::Property< unsigned long > UnsignedLongProperty
Gaudi::Property< std::string & > StringPropertyRef
StorageType m_value
Storage.
std::string_view m_name
property name
Gaudi::Property< char & > CharPropertyRef
Gaudi::Property< std::vector< bool > & > BooleanArrayPropertyRef
Gaudi::Property< std::vector< long double > > LongDoubleArrayProperty
Gaudi::Property< std::vector< long long > > LongLongArrayProperty
Gaudi::Property< std::vector< double > > DoubleArrayProperty
bool operator<(const T &other) const
"less" comparison
void setOwnerType(const std::type_info &ownerType)
set the type of the owner class (used for documentation)
virtual std::string toString() const =0
value -> string
Gaudi::Property< std::vector< short > > ShortArrayProperty
Gaudi::Details::PropertyBase Property
backward compatibility hack for old Property base class
Gaudi::Property< std::vector< unsigned long > & > UnsignedLongArrayPropertyRef
Gaudi::Property< std::vector< unsigned int > > UnsignedIntegerArrayProperty
The declaration of major parsing functions used e.g for (re)implementation of new extended properties...
PropertyBase(const std::type_info &type, std::string name="", std::string doc="")
constructor from the property name and the type
Details::PropertyBase & declareUpdateHandler(std::function< void(Details::PropertyBase &)> fun) override
set new callback for update
Property()
Construct an anonymous property with default constructed value.
Helper class to simplify the migration old properties deriving directly from PropertyBase.
PropertyMgr & operator=(const PropertyMgr &)=delete
Property & operator+=(const T &other)
Gaudi::Property< std::vector< long > > LongArrayProperty
typename std::remove_reference< StorageType >::type ValueType
Gaudi::Property< std::vector< long > & > LongArrayPropertyRef
void operator()(PropertyBase &p) const
void operator()(const TYPE &value) const
Gaudi::Property< signed char > SignedCharProperty
Gaudi::Property< char > CharProperty
Property & operator-=(const T &other)
const VerifierType & verifier() const
Accessor to verifier.
Gaudi::Property< int & > IntegerPropertyRef
GaudiHandleBase * m_pValue
Pointer to the real property.
Gaudi::Property< unsigned long & > UnsignedLongPropertyRef
Property(OWNER *owner, std::string name, T &&value, void(OWNER::*handler)(PropertyBase &), std::string doc="")
Autodeclaring constructor with property name, value, pointer to member function updateHandler and doc...
const std::type_info * ownerType() const
get the type of the owner class (used for documentation)
PropertyBase(std::string name, const std::type_info &type)
constructor from the property name and the type
bool hasProperty(const std::string &name) const override
Return true if we have a property with the given name.
void setBounds(const TYPE &lower, const TYPE &upper)
Set both bounds (lower and upper) at the same time.
Gaudi::Property< std::vector< long double > & > LongDoubleArrayPropertyRef
This class is used for returning status codes from appropriate routines.
Property(std::string name, T &&value, std::string doc="")
the constructor with property name, value and documentation.
Definition of the basic interface.
const std::type_info * m_typeinfo
property type
Gaudi::Property< unsigned int > UnsignedIntegerProperty
const TYPE & lower() const
Return the lower bound value.
Gaudi::Property< std::vector< char > > CharArrayProperty
virtual PropertyBase & declareReadHandler(std::function< void(PropertyBase &)> fun)=0
set new callback for reading
const GaudiHandleBase & value() const
Gaudi::Property< bool > BooleanProperty
PropertyBase & declareUpdateHandler(std::function< void(PropertyBase &)> fun) override
set new callback for update
Gaudi::Property< std::vector< unsigned long long > > UnsignedLongLongArrayProperty
VerifierType & verifier()
Accessor to verifier.
PropertyBase & declareReadHandler(std::function< void(PropertyBase &)> fun) override
set new callback for reading
const GaudiHandleArrayBase & value() const
PropertyBase base class allowing PropertyBase* collections to be "homogeneous".
virtual std::ostream & fillStream(std::ostream &) const
the printout of the property value
PropertyBase & declareUpdateHandler(void(HT::*MF)(PropertyBase &), HT *instance)
void fromStringImpl(TYPE &buffer, const std::string &s)
std::ostream & toStream(const DataObjID &d, std::ostream &os)
bool hasLower() const
Return if it has a lower bound.
std::string_view m_documentation
property doc string
Gaudi::Property< double > DoubleProperty
void setName(std::string value)
set the new value for the property name
Gaudi::Property< std::vector< int > & > IntegerArrayPropertyRef
bool assign(const PropertyBase &source) override
void operator()(const TYPE &) const
Gaudi::Property< std::vector< long long > & > LongLongArrayPropertyRef
std::enable_if_t<!is_this_type< T >::value > not_copying
Gaudi::Property< double & > DoublePropertyRef
std::function< void(PropertyBase &)> getUpdateHandler() const
bool operator==(const T &other) const
equality comparison
Gaudi::Property< std::vector< unsigned char > & > UnsignedCharArrayPropertyRef
void useReadHandler(const PropertyBase &p) const
bool hasUpper() const
Return if it has a lower bound.
bool load(Details::PropertyBase &dest) const override
set value to another property
StatusCode parse(DataObjID &dest, const std::string &src)
Base class of array's of various gaudihandles.
std::function< void(PropertyBase &)> getUpdateHandler() const
Gaudi::Property< long double & > LongDoublePropertyRef
void useReadHandler() const
use the call-back function at reading, if available
Gaudi::Property< std::vector< signed char > > SignedCharArrayProperty
bool useUpdateHandler() override
use the call-back function at update, if available
Gaudi::Property< std::string > StringProperty
void setUpdateHandler(std::function< void(PropertyBase &)> fun)
Gaudi::Property< long double > LongDoubleProperty
GaudiHandleArrayProperty & operator=(const GaudiHandleArrayBase &value)
SwapCall(callback_t &input)
GaudiHandleArrayBase * m_pValue
Pointer to the real property.
Gaudi::Property< short > ShortProperty
decltype(auto) operator+(const T &v, const Property< TP, V, H > &p)
implemantation of (value + property)
std::string type() const
property type
std::string documentation() const
property documentation
Gaudi::Property< std::vector< unsigned long > > UnsignedLongArrayProperty
Details::PropertyBase * clone() const override
clones the current property
Gaudi::Property< TYPE & > SimplePropertyRef
Gaudi::Property< unsigned long long & > UnsignedLongLongPropertyRef
constexpr static const auto FAILURE
void clearBounds()
Clear both bounds (lower and upper) at the same time.
void setReadHandler(std::function< void(PropertyBase &)> fun)
GAUDI_API const Gaudi::Details::PropertyBase * getProperty(const std::vector< const Gaudi::Details::PropertyBase * > *p, const std::string &name)
get the property by name from the list of the properties
StatusCode setProperty(IInterface *component, const std::string &name, const Gaudi::Property< TYPE > &value, const std::string &doc="")
simple function to set the property of the given object from another property
std::function< void(PropertyBase &)> getReadHandler() const
Gaudi::Property< std::vector< std::string > & > StringArrayPropertyRef
bool assign(const Details::PropertyBase &source) override
get the value from another property
bool assign(const PropertyBase &source) override
bool operator!=(const T &other) const
inequality comparison
Gaudi::Property< long > LongProperty
void setUpdateHandler(std::function< void(PropertyBase &)>)
Gaudi::Property< std::vector< char > & > CharArrayPropertyRef
const ValueType & value() const
Backward compatibility (.
Property(OWNER *owner, std::string name, T &&value, std::function< void(PropertyBase &)> handler, std::string doc="")
Autodeclaring constructor with property name, value, updateHandler and documentation.
void clearLower()
Clear lower bound value.
Base class to handles to be used in lieu of naked pointers to various Gaudi components.
AttribStringParser::Iterator begin(const AttribStringParser &parser)
implementation of various functions for streaming.
Property(T &&v)
Construct an anonymous property from a value.
Gaudi::Property< unsigned short & > UnsignedShortPropertyRef
Gaudi::Property< std::vector< float > > FloatArrayProperty
ValueType operator++(int)
The IProperty is the basic interface for all components which have properties that can be set or get...
helper to disable a while triggering it, to avoid infinite recursion
bool load(PropertyBase &destination) const override
GaudiHandleProperty & operator=(const GaudiHandleBase &value)
Gaudi::Property< std::vector< short > & > ShortArrayPropertyRef
Property(OWNER *owner, std::string name, T &&value, std::string doc="")
Autodeclaring constructor with property name, value and documentation.
const std::function< void(PropertyBase &)> updateCallBack() const override
get a reference to the updateCallBack
Details::PropertyBase & declareReadHandler(std::function< void(Details::PropertyBase &)> fun) override
set new callback for reading
Header file for std:chrono::duration-based Counters.
Gaudi::Property< unsigned char > UnsignedCharProperty
const std::function< void(Details::PropertyBase &)> readCallBack() const override
get a reference to the readCallBack
Gaudi::Property< short & > ShortPropertyRef
void setUpper(const TYPE &value)
Set upper bound value.
void setReadHandler(std::function< void(PropertyBase &)>)
Details::Property::UpdateHandler HandlersType
Gaudi::Property< unsigned char & > UnsignedCharPropertyRef
ValueType operator--(int)
void useReadHandler(const PropertyBase &) const
Gaudi::Property< std::vector< bool > > BooleanArrayProperty
const std::type_info * type_info() const
property type-info
Gaudi::Property< std::vector< unsigned int > & > UnsignedIntegerArrayPropertyRef
StatusCode fromString(const std::string &source) override
string -> value
void toStream(std::ostream &out) const override
value -> stream
Gaudi::Property< bool & > BooleanPropertyRef
void useUpdateHandler(PropertyBase &p)