4 #include "../../EventSlot.h" 5 #include "../PrecedenceRulesGraph.h" 93 void reset()
override { m_nodesSucceeded = 0; };
97 int m_nodesSucceeded{0};
Class representing an event slot.
virtual bool visit(DecisionNode &)
virtual bool visitEnter(DecisionNode &) const
RunSimulator(EventSlot &slot, const Cause &cause)
Constructor.
DecisionUpdater(EventSlot &slot, const Cause &cause, bool ifTrace=false)
Constructor.
Supervisor(EventSlot &slot, const Cause &cause, bool ifTrace=false)
Constructor.