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| class | CheckerAlg |
| | Comparison of Reconstructed Tracks and MCTracks. More...
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| class | DigitizationAlg |
| | Digitization algorithm returning a set of hits from MCHits, basically adding noise. More...
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| class | GeneratorAlg |
| | Generator algorithm returning a set of random tracks. More...
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| struct | Hit |
| | most simple Hit ever : in 2D space, and thus fully defined by x and y More...
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| struct | IRandomGenSvc |
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| struct | MCHit |
| | most simple MC Hit ever : in 2D space, and thus fully defined by x and y More...
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| struct | MCTrack |
| | most simple MC Track ever : in 2D space, starting from the origin and thus fully defined by an angle theta More...
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| class | RandomGenSvc |
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| class | SimulationAlg |
| | Simulation algorithm creating MC Hits from a set of tracks. More...
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| struct | Track |
| | most simple Track ever : in 2D space, starting from the origin and thus fully defined by an angle theta More...
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| class | TrackingAlg |
| | Tracking algorithm building tracks from hits using a simplified Hough transform. More...
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