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Generated: 24 Nov 2008 |
#include <GaudiKernel/ToolHandle.h>


This allows better control through the framework of tool loading and usage. T is the AlgTool interface class (or concrete class) of the tool to use, and must derive from IAlgTool.
Definition at line 160 of file ToolHandle.h.
Public Member Functions | |
| ToolHandleArray (const std::vector< std::string > &myTypesAndNames, const IInterface *parent=0, bool createIf=true) | |
| Generic constructor. | |
| ToolHandleArray (const IInterface *parent=0, bool createIf=true) | |
| Constructor which creates and empty list. | |
| virtual bool | push_back (const std::string &toolTypeAndName) |
| Add a handle to the array with given tool type and name. | |
| virtual bool | push_back (const ToolHandle< T > &myHandle) |
| Ensure that for added handles the parent and creatIf are taken from this array. | |
| ToolHandleArray< T >::ToolHandleArray | ( | const std::vector< std::string > & | myTypesAndNames, | |
| const IInterface * | parent = 0, |
|||
| bool | createIf = true | |||
| ) | [inline] |
Generic constructor.
Probably not very useful...
| typesAndNamesList | : a vector of strings with the concrete "type/name" strings for the list of tools | |
| parent | : passed on to ToolHandle, so has the same meaning as for ToolHandle | |
| createIf | : passed on to ToolHandle, so has the same meaning as for ToolHandle |
Definition at line 171 of file ToolHandle.h.
00173 : ToolHandleInfo( parent, createIf ), 00174 GaudiHandleArray< ToolHandle<T> >( myTypesAndNames, 00175 ToolHandleInfo::toolComponentType(parent), 00176 ToolHandleInfo::toolParentName(parent) ) 00177 {}
| ToolHandleArray< T >::ToolHandleArray | ( | const IInterface * | parent = 0, |
|
| bool | createIf = true | |||
| ) | [inline] |
Constructor which creates and empty list.
| parent | : passed on to ToolHandle, so has the same meaning as for ToolHandle | |
| createIf | : passed on to ToolHandle, so has the same meaning as for ToolHandle |
Definition at line 183 of file ToolHandle.h.
00184 : ToolHandleInfo( parent, createIf ), 00185 GaudiHandleArray< ToolHandle<T> >( ToolHandleInfo::toolComponentType(parent), 00186 ToolHandleInfo::toolParentName(parent) ) 00187 { }
| virtual bool ToolHandleArray< T >::push_back | ( | const std::string & | toolTypeAndName | ) | [inline, virtual] |
Add a handle to the array with given tool type and name.
This function overrides the one in GaudiHandleArray<T>, as this is a special case. The private/public choice and createIf is determined by what was given in the constructor of the ToolHandleArray.
Implements GaudiHandleArrayBase.
Definition at line 193 of file ToolHandle.h.
00193 { 00194 ToolHandle<T> handle( toolTypeAndName, 00195 ToolHandleInfo::parent(), 00196 ToolHandleInfo::createIf() ); 00197 GaudiHandleArray< ToolHandle<T> >::push_back( handle ); 00198 return true; 00199 }
| virtual bool ToolHandleArray< T >::push_back | ( | const ToolHandle< T > & | myHandle | ) | [inline, virtual] |
Ensure that for added handles the parent and creatIf are taken from this array.
Reimplemented from GaudiHandleArray< ToolHandle< T > >.
Definition at line 202 of file ToolHandle.h.
00202 { 00203 return push_back( myHandle.typeAndName() ); 00204 }