|
Gaudi Framework, version v22r0 |
| Home | Generated: 9 Feb 2011 |
A simple wrapper class over standard Gaudi NTuple::Tuple facility. More...
#include <GaudiAlg/Tuple.h>

Public Member Functions | |
| Tuple (TupleObj *tuple) | |
| standard constructor | |
| Tuple (const Tuple &tuple) | |
| copy constructor | |
| virtual | ~Tuple () |
| destructor | |
| Tuple & | operator= (const Tuple &tuple) |
| assignment operator Tuples could be assigned in a safe way | |
| TupleObj * | operator-> () const |
| get the pointer to the underlying object | |
| bool | valid () const |
| check the validity of the tuple object | |
Protected Member Functions | |
| TupleObj * | tuple () const |
| Return the underlying tuple object. | |
Private Member Functions | |
| Tuple () | |
| default constructor is private | |
Private Attributes | |
| TupleObj * | m_tuple |
| The tuple object. | |
A simple wrapper class over standard Gaudi NTuple::Tuple facility.
The main advantages of local ntuples with respect to 'standard' Gaudi NTuples ( NTuple::Tuple ) is their "locality". For 'standard' ntuples one need
NTuple::Tuple object using INTupleSvc Usually the first step is done in the header file (separate file!) of the algorithm, the second and the third steps are done in initialize() method of the algorithm and the fourth step is done somewhere in execute() method of the same algorithm. Such approach requires to keep track of the tuple structure through different method and event through different files. And even minor modification of the structure of the ntuple will require the modification of at least 2 methods and 2 files.
The Tuples::Tuple wrapper over standard Gaudi NTuple::Tuple class solves all above listed problems with "non-local" nature of Gaudi NTuple::Tuple objects.
Tuples::Tuple object is booked and used 'locally'. One does not need to pre-book the ntuple or its columns/items somewhere in different compilation units or other methods different from the actual point of using the ntuple.
The simplest example of usage Tuple object:
Tuple tuple = nTuple( "some more or less unique tuple title "); for( Loop D0 = loop( "K- pi+", "D0" ) , D0 , ++D0 ) { tuple -> column ( "mass" , M ( D0 ) / GeV ) ; tuple -> column ( "pt" , PT ( D0 ) / GeV ) ; tuple -> column ( "p" , P ( D0 ) / GeV ) ; tuple -> write () ; }
One could fill some Tuple variables in one go
Tuple tuple = nTuple( "some more or less unique tuple title "); for( Loop D0 = loop( "K- pi+", "D0" ) , D0 , ++D0 ) { tuple -> column ( "mass" , M ( D0 ) / GeV ) ; tuple -> fill ( "pt , p " , PT ( D0 ) / GeV , P(D0) / GeV ) ; tuple -> write () ; }
Even ALL variables could be filled in one go:
Tuple tuple = nTuple( "some more or less unique tuple title "); for( Loop D0 = loop( "K- pi+", "D0" ) , D0 , ++D0 ) { tuple -> fill ( "mass pt , p ", M(D0)/GeV,PT(D0)/GeV,P(D0)/GeV ) ; tuple -> write () ; }
All these techniques could be easily combined in arbitrary ways
Definition at line 116 of file Tuple.h.
| Tuples::Tuple::Tuple | ( | Tuples::TupleObj * | tuple | ) |
| Tuples::Tuple::Tuple | ( | const Tuple & | tuple | ) |
| Tuples::Tuple::~Tuple | ( | ) | [virtual] |
| Tuples::Tuple::Tuple | ( | ) | [private] |
default constructor is private
| TupleObj* Tuples::Tuple::operator-> | ( | ) | const [inline] |
| Tuples::Tuple & Tuples::Tuple::operator= | ( | const Tuple & | tuple | ) |
assignment operator Tuples could be assigned in a safe way
| tuple | tuple to be assigned |
Definition at line 48 of file Tuple.cpp.
00049 { 00050 // self assigenment 00051 if( &tuple == this ) { return *this; } 00052 // temporary variable 00053 Tuples::TupleObj* tmp = tuple.m_tuple ; 00054 // increse reference count 00055 if( 0 != tmp ) { tmp -> addRef () ; } 00056 // decrease reference count 00057 if( 0 != m_tuple ) { m_tuple -> release () ; } 00058 // assign 00059 m_tuple = tmp ; 00060 // 00061 return *this ; 00062 }
| TupleObj* Tuples::Tuple::tuple | ( | ) | const [inline, protected] |
| bool Tuples::Tuple::valid | ( | ) | const [inline] |
TupleObj* Tuples::Tuple::m_tuple [private] |