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Gaudi Framework, version v22r2 |
| Home | Generated: Tue May 10 2011 |
Array of Handles to be used in lieu of vector of naked pointers to tools. More...
#include <GaudiKernel/ToolHandle.h>


Public Member Functions | |
| ToolHandleArray (const std::vector< std::string > &myTypesAndNames, const IInterface *parent=0, bool createIf=true) | |
| Generic constructor. | |
| ToolHandleArray (const IInterface *parent=0, bool createIf=true) | |
| Constructor which creates and empty list. | |
| virtual bool | push_back (const std::string &toolTypeAndName) |
| Add a handle to the array with given tool type and name. | |
| virtual bool | push_back (const ToolHandle< T > &myHandle) |
| Ensure that for added handles the parent and creatIf are taken from this array. | |
Array of Handles to be used in lieu of vector of naked pointers to tools.
This allows better control through the framework of tool loading and usage. T is the AlgTool interface class (or concrete class) of the tool to use, and must derive from IAlgTool.
Definition at line 163 of file ToolHandle.h.
| ToolHandleArray< T >::ToolHandleArray | ( | const std::vector< std::string > & | myTypesAndNames, |
| const IInterface * | parent = 0, |
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| bool | createIf = true |
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| ) | [inline] |
Generic constructor.
Probably not very useful...
| typesAndNamesList | : a vector of strings with the concrete "type/name" strings for the list of tools |
| parent | : passed on to ToolHandle, so has the same meaning as for ToolHandle |
| createIf | : passed on to ToolHandle, so has the same meaning as for ToolHandle |
Definition at line 174 of file ToolHandle.h.
: ToolHandleInfo( parent, createIf ), GaudiHandleArray< ToolHandle<T> >( myTypesAndNames, ToolHandleInfo::toolComponentType(parent), ToolHandleInfo::toolParentName(parent) ) {}
| ToolHandleArray< T >::ToolHandleArray | ( | const IInterface * | parent = 0, |
| bool | createIf = true |
||
| ) | [inline] |
Constructor which creates and empty list.
| parent | : passed on to ToolHandle, so has the same meaning as for ToolHandle |
| createIf | : passed on to ToolHandle, so has the same meaning as for ToolHandle |
Definition at line 186 of file ToolHandle.h.
: ToolHandleInfo( parent, createIf ), GaudiHandleArray< ToolHandle<T> >( ToolHandleInfo::toolComponentType(parent), ToolHandleInfo::toolParentName(parent) ) { }
| virtual bool ToolHandleArray< T >::push_back | ( | const std::string & | toolTypeAndName ) | [inline, virtual] |
Add a handle to the array with given tool type and name.
This function overrides the one in GaudiHandleArray<T>, as this is a special case. The private/public choice and createIf is determined by what was given in the constructor of the ToolHandleArray.
Implements GaudiHandleArrayBase.
Definition at line 196 of file ToolHandle.h.
{
ToolHandle<T> handle( toolTypeAndName,
ToolHandleInfo::parent(),
ToolHandleInfo::createIf() );
GaudiHandleArray< ToolHandle<T> >::push_back( handle );
return true;
}
| virtual bool ToolHandleArray< T >::push_back | ( | const ToolHandle< T > & | myHandle ) | [inline, virtual] |
Ensure that for added handles the parent and creatIf are taken from this array.
Reimplemented from GaudiHandleArray< ToolHandle< T > >.
Definition at line 205 of file ToolHandle.h.
{
return push_back( myHandle.typeAndName() );
}