#include <GaudiKernel/DataHandle.h>
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DataObjID | m_key = {"NONE"} |
| The key of the object behind this DataHandle Although it may look strange to have it mutable, this can actually change in case the object had alternative names, and it should not be visible to the end user, for which the Handle is still the same. More...
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IDataHandleHolder * | m_owner = nullptr |
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Definition at line 27 of file DataHandle.h.
enum Gaudi::DataHandle::Mode |
Enumerator |
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Reader |
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Writer |
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Updater |
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Definition at line 29 of file DataHandle.h.
Definition at line 31 of file DataHandle.h.
DataObjID m_key
The key of the object behind this DataHandle Although it may look strange to have it mutable...
IDataHandleHolder * m_owner
Definition at line 34 of file DataHandle.h.
DataObjID m_key
The key of the object behind this DataHandle Although it may look strange to have it mutable...
IDataHandleHolder * m_owner
virtual Gaudi::DataHandle::~DataHandle |
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virtualdefault |
virtual const DataObjID& Gaudi::DataHandle::fullKey |
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const |
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inlinevirtual |
Definition at line 48 of file DataHandle.h.
DataObjID m_key
The key of the object behind this DataHandle Although it may look strange to have it mutable...
virtual bool Gaudi::DataHandle::init |
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inlinevirtual |
virtual bool Gaudi::DataHandle::isCondition |
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const |
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inlinevirtual |
virtual Mode Gaudi::DataHandle::mode |
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const |
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inlinevirtual |
virtual const std::string& Gaudi::DataHandle::objKey |
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const |
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inlinevirtual |
Definition at line 47 of file DataHandle.h.
DataObjID m_key
The key of the object behind this DataHandle Although it may look strange to have it mutable...
const std::string & key() const
Definition at line 40 of file DataHandle.h.
IDataHandleHolder * m_owner
virtual void Gaudi::DataHandle::reset |
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bool |
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inlinevirtual |
virtual void Gaudi::DataHandle::setKey |
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const DataObjID & |
key | ) |
const |
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inlinevirtual |
Definition at line 44 of file DataHandle.h.
DataObjID m_key
The key of the object behind this DataHandle Although it may look strange to have it mutable...
Definition at line 39 of file DataHandle.h.
IDataHandleHolder * m_owner
virtual void Gaudi::DataHandle::updateKey |
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const std::string & |
key | ) |
const |
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inlinevirtual |
Definition at line 45 of file DataHandle.h.
void updateKey(const std::string &key)
DataObjID m_key
The key of the object behind this DataHandle Although it may look strange to have it mutable...
bool Gaudi::DataHandle::m_isCond = false |
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private |
DataObjID Gaudi::DataHandle::m_key = {"NONE"} |
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mutableprotected |
The key of the object behind this DataHandle Although it may look strange to have it mutable, this can actually change in case the object had alternative names, and it should not be visible to the end user, for which the Handle is still the same.
Definition at line 65 of file DataHandle.h.
The documentation for this class was generated from the following files: