1 #ifndef GAUDIKERNEL_PROPERTY_H 2 #define GAUDIKERNEL_PROPERTY_H 6 #include <boost/utility/string_ref.hpp> 71 virtual bool useUpdateHandler() = 0;
76 return declareReadHandler( [=](
PropertyBase& p ) { ( instance->*MF )( p ); } );
82 return declareUpdateHandler( [=](
PropertyBase& p ) { ( instance->*MF )( p ); } );
101 template <
class OWNER>
104 setOwnerType(
typeid( OWNER ) );
119 : m_name( to_view(
std::move(
name ) ) ), m_documentation( to_view(
std::move( doc ) ) ), m_typeinfo( &type )
124 : m_name( to_view(
std::move( name ) ) ), m_documentation( m_name ), m_typeinfo( &type )
134 static boost::string_ref to_view(
std::string str );
176 template <
class TYPE>
188 virtual TYPE fromString(
const TYPE& ref_value,
const std::string&
s ) = 0;
194 if ( !
parse( buffer, InputData{s} ).isSuccess() ) {
213 template <
typename TYPE,
typename Enable =
void>
217 TYPE buffer = ref_value;
218 this->fromStringImpl( buffer,
s );
223 template <
class TYPE>
229 this->fromStringImpl( buffer,
s );
235 template <
typename TYPE>
240 template <
class TYPE>
245 template <
class TYPE>
251 if ( ( m_hasLowerBound && ( value < m_lowerBound ) ) || ( m_hasUpperBound && ( m_upperBound < value ) ) )
260 const TYPE&
lower()
const {
return m_lowerBound; }
262 const TYPE&
upper()
const {
return m_upperBound; }
267 m_hasLowerBound =
true;
268 m_lowerBound = value;
273 m_hasUpperBound =
true;
274 m_upperBound = value;
279 m_hasLowerBound =
false;
280 m_lowerBound = TYPE();
285 m_hasUpperBound =
false;
286 m_upperBound = TYPE();
305 bool m_hasLowerBound{
false};
306 bool m_hasUpperBound{
false};
330 throw std::logic_error(
"setUpdateHandler not implemented for this class" );
338 if ( m_readCallBack ) {
349 if ( m_updateCallBack ) {
361 using ReadHandler::useReadHandler;
362 using ReadHandler::setReadHandler;
363 using ReadHandler::getReadHandler;
364 using UpdateHandler::useUpdateHandler;
365 using UpdateHandler::setUpdateHandler;
366 using UpdateHandler::getUpdateHandler;
381 template <
class TYPE,
class VERIFIER = Details::Property::NullVerifier,
382 class HANDLERS = Details::Property::UpdateHandler>
409 template <
class T = StorageType>
411 : Details::PropertyBase( typeid(
ValueType ),
std::move( name ),
std::move( doc ) )
412 , m_value(
std::forward<T>( value ) )
414 m_verifier( m_value );
418 template <
typename OWNER,
typename T =
ValueType,
419 typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>,
420 typename = std::enable_if_t<std::is_default_constructible<T>::value>>
423 owner->declareProperty( *
this );
424 setOwnerType<OWNER>();
429 template <class OWNER, class T = StorageType, typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>>
433 owner->declareProperty( *
this );
434 setOwnerType<OWNER>();
439 template <class OWNER, class T = StorageType, typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>>
442 :
Property( owner,
std::move( name ),
std::forward<T>( value ),
std::move( doc ) )
444 declareUpdateHandler(
std::move( handler ) );
449 template <class OWNER, class T = StorageType, typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>>
453 [owner, handler]( PropertyBase& p ) { ( owner->*handler )( p ); },
std::move( doc ) )
458 template <class OWNER, class T = StorageType, typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>>
461 [owner, handler]( PropertyBase& ) { ( owner->*handler )(); },
std::move( doc ) )
467 template <class OWNER, class T = StorageType, typename = std::enable_if_t<std::is_base_of<IProperty, OWNER>::value>>
470 :
Property( owner,
std::move( name ),
std::forward<T>( value ),
std::move( handler ),
std::move( doc ) )
472 if ( invoke ) useUpdateHandler();
478 template <
typename T,
typename = not_copying<T>>
485 template <typename T = StorageType, typename = std::enable_if_t<!std::is_reference<T>::value>>
509 return m_handlers.getReadHandler();
514 return m_handlers.getUpdateHandler();
520 m_handlers.useUpdateHandler( *
this );
527 m_handlers.useReadHandler( *
this );
540 return m_value == other;
547 return m_value != other;
554 return m_value < other;
559 decltype(
auto )
operator+(
const T& other )
const 561 return m_value + other;
565 template <
class T = ValueType>
569 m_value = std::forward<T>( v );
570 m_handlers.useUpdateHandler( *
this );
599 template <
class T = const ValueType>
600 decltype(
auto )
size()
const 602 return value().
size();
604 template <
class T = const ValueType>
605 decltype(
auto ) length()
const 609 template <
class T = const ValueType>
610 decltype(
auto ) empty()
const 612 return value().
empty();
614 template <
class T = ValueType>
615 decltype(
auto ) clear()
619 template <
class T = const ValueType>
620 decltype(
auto )
begin()
const 622 return value().
begin();
624 template <
class T = const ValueType>
625 decltype(
auto )
end()
const 627 return value().
end();
629 template <
class T = ValueType>
630 decltype(
auto )
begin()
632 return value().
begin();
634 template <
class T = ValueType>
635 decltype(
auto )
end()
637 return value().
end();
640 decltype(
auto ) operator[](
const ARG& arg )
const 645 decltype(
auto ) operator[](
const ARG& arg )
649 template <
class T = const ValueType>
650 decltype(
auto ) find(
const typename T::key_type& key )
const 652 return value().
find( key );
654 template <
class T = ValueType>
655 decltype(
auto ) find(
const typename T::key_type& key )
657 return value().
find( key );
659 template <
class ARG,
class T = ValueType>
660 decltype(
auto ) erase( ARG arg )
662 return value().
erase( arg );
664 template <
class = ValueType>
670 template <
class = ValueType>
675 template <
class = ValueType>
681 template <
class = ValueType>
686 template <
class T = ValueType>
692 template <
class T = ValueType>
699 template <
class T = const ValueType>
700 decltype(
auto ) key()
const 702 return value().key();
704 template <
class T = const ValueType>
705 decltype(
auto ) objKey()
const 707 return value().objKey();
709 template <
class T = const ValueType>
710 decltype(
auto ) fullKey()
const 712 return value().fullKey();
714 template <
class T = ValueType>
715 decltype(
auto ) initialize()
717 return value().initialize();
719 template <
class T = ValueType>
720 decltype(
auto ) makeHandles()
const 722 return value().makeHandles();
724 template <
class ARG,
class T = ValueType>
725 decltype(
auto ) makeHandles(
const ARG& arg )
const 727 return value().makeHandles( arg );
733 template <
class... Args>
734 decltype( std::declval<ValueType>()( std::declval<Args&&>()... ) ) operator()( Args&&...
args ) const
735 noexcept( noexcept(
std::declval<
ValueType>()(
std::declval<Args&&>()... ) ) )
737 return value()( std::forward<Args>(
args )... );
750 this->fromString( source.
toString() ).ignore();
758 return dest.
assign( *
this );
763 using Converter = Details::Property::StringConverter<ValueType>;
764 *
this =
Converter().fromString( m_value, source );
770 using Converter = Details::Property::StringConverter<ValueType>;
776 m_handlers.useReadHandler( *
this );
783 template <
class T,
class TP,
class V,
class H>
790 template <
class T,
class TP,
class V,
class H>
797 template <
class T,
class TP,
class V,
class H>
798 decltype(
auto ) operator+( const T& v, const
Property<TP, V, H>& p )
800 return v + p.
value();
803 template <
class TYPE,
class HANDLERS = Details::Property::UpdateHandler>
806 template <
class TYPE>
812 template <
class TYPE>
815 template <
class TYPE>
896 template <
typename Handler =
typename Gaudi::Details::Property::UpdateHandler>
928 m_handlers.useUpdateHandler( *
this );
953 bool load( PropertyBase& destination )
const override {
return destination.assign( *
this ); }
955 bool assign(
const PropertyBase& source )
override {
return fromString( source.toString() ).isSuccess(); }
993 bool load( PropertyBase& destination )
const override {
return destination.assign( *
this ); }
995 bool assign(
const PropertyBase& source )
override {
return fromString( source.toString() ).isSuccess(); }
1170 template <
class TYPE>
1195 template <
class TYPE>
1246 template <
unsigned N>
1283 template <
class TYPE>
1287 return component &&
hasProperty( component, name )
1362 template <
class TYPE>
1366 return setProperty( component, name, &value, doc );
1389 template <
class TYPE>
1443 template <
unsigned N>
1447 if ( 0 == component ) {
1523 template <
class TYPE>
1527 return setProperty( component, name, &value, doc );
1535 #endif // GAUDIKERNEL_PROPERTY_H Gaudi::Property< std::vector< float > & > FloatArrayPropertyRef
StatusCode setProperty(IProperty *component, const std::string &name, const TYPE &value, const std::string &doc)
simple function to set the property of the given object from the value
Gaudi::Property< signed char & > SignedCharPropertyRef
Details::Property::NullVerifier VerifierType
Gaudi::Property< std::vector< signed char > & > SignedCharArrayPropertyRef
constexpr static const auto FAILURE
Property(OWNER *owner, std::string name)
Autodeclaring constructor with property name, value and documentation.
std::function< void(PropertyBase &)> m_readCallBack
Gaudi::Property< unsigned int & > UnsignedIntegerPropertyRef
TYPE fromString(const TYPE &ref_value, const std::string &s) final override
Property(OWNER *owner, std::string name, T &&value, std::function< void(PropertyBase &)> handler, Details::Property::ImmediatelyInvokeHandler invoke, std::string doc="")
Autodeclaring constructor with property name, value, updateHandler and documentation.
bool operator!=(const T &v, const Property< TP, V, H > &p)
delegate (value != property) to property operator!=
GaudiHandleProperty * clone() const override
clones the current property
bool setValue(const ValueType &v)
std::ostream & toStream(ITERATOR first, ITERATOR last, std::ostream &s, const std::string &open, const std::string &close, const std::string &delim)
the helper function to print the sequence
std::function< void(PropertyBase &)> getReadHandler() const
void useUpdateHandler(const PropertyBase &) const
Gaudi::Property< std::vector< unsigned short > > UnsignedShortArrayProperty
Gaudi::Property< TYPE > SimpleProperty
Gaudi::Property< long long & > LongLongPropertyRef
PropertyBase & declareReadHandler(void(HT::*MF)(PropertyBase &), HT *instance)
Gaudi::Property< std::vector< int > > IntegerArrayProperty
std::ostream & operator<<(std::ostream &stream, const PropertyBase &prop)
bool operator==(const T &v, const Property< TP, V, H > &p)
delegate (value == property) to property operator==
bool useUpdateHandler() override
manual trigger for callback for update
void setDocumentation(std::string value)
set the documentation string
Gaudi::Property< long long > LongLongProperty
const std::function< void(PropertyBase &)> readCallBack() const override
get a reference to the readCallBack
Implementation of property with value of concrete type.
Gaudi::Property< long & > LongPropertyRef
std::function< void(PropertyBase &)> m_updateCallBack
virtual PropertyBase & declareUpdateHandler(std::function< void(PropertyBase &)> fun)=0
set new callback for update
GAUDI_API const std::string typeinfoName(const std::type_info &)
Get platform independent information about the class type.
Gaudi::Property< std::vector< double > & > DoubleArrayPropertyRef
TYPE fromString(const TYPE &, const std::string &s) final override
virtual bool assign(const PropertyBase &source)=0
import the property value form the source
bool load(PropertyBase &destination) const override
const std::string name() const
property name
Property & operator=(T &&v)
Assignment from value.
Gaudi::Property< float > FloatProperty
Gaudi::Property< int > IntegerProperty
Gaudi::Property< std::vector< unsigned long long > & > UnsignedLongLongArrayPropertyRef
void setOwnerType()
set the type of the owner class (used for documentation)
void clearUpper()
Clear upper bound value.
const TYPE & upper() const
Return the upper bound value.
GaudiHandleArrayProperty * clone() const override
clones the current property
std::string toString(const TYPE &obj)
the generic implementation of the type conversion to the string
Gaudi::tagged_bool< class ImmediatelyInvokeHandler_tag > ImmediatelyInvokeHandler
Gaudi::Property< unsigned long long > UnsignedLongLongProperty
Gaudi::Property< float & > FloatPropertyRef
vector< std::string > StorageType
Hosted type.
Gaudi::Details::PropertyBase * property(const std::string &name) const
std::string ownerTypeName() const
get the string for the type of the owner class (used for documentation)
std::string toString() const override
value -> string
Gaudi::Property< std::vector< std::string > > StringArrayProperty
Gaudi::Property< std::vector< unsigned short > & > UnsignedShortArrayPropertyRef
std::string toString(const TYPE &v)
Property(OWNER *owner, std::string name, T &&value, void(OWNER::*handler)(), std::string doc="")
Autodeclaring constructor with property name, value, pointer to member function updateHandler and doc...
Gaudi::Property< std::vector< unsigned char > > UnsignedCharArrayProperty
void setLower(const TYPE &value)
Set lower bound value.
Gaudi::Property< unsigned short > UnsignedShortProperty
const std::function< void(Details::PropertyBase &)> updateCallBack() const override
get a reference to the updateCallBack
Gaudi::Property< unsigned long > UnsignedLongProperty
Gaudi::Property< std::string & > StringPropertyRef
StorageType m_value
Storage.
Gaudi::Property< char & > CharPropertyRef
Gaudi::Property< std::vector< bool > & > BooleanArrayPropertyRef
Gaudi::Property< std::vector< long double > > LongDoubleArrayProperty
Gaudi::Property< std::vector< long long > > LongLongArrayProperty
Gaudi::Property< std::vector< double > > DoubleArrayProperty
bool operator<(const T &other) const
"less" comparison
void setOwnerType(const std::type_info &ownerType)
set the type of the owner class (used for documentation)
virtual std::string toString() const =0
value -> string
Gaudi::Property< std::vector< short > > ShortArrayProperty
Gaudi::Details::PropertyBase Property
backward compatibility hack for old Property base class
Gaudi::Property< std::vector< unsigned long > & > UnsignedLongArrayPropertyRef
Gaudi::Property< std::vector< unsigned int > > UnsignedIntegerArrayProperty
The declaration of major parsing functions used e.g for (re)implementation of new extended properties...
PropertyBase(const std::type_info &type, std::string name="", std::string doc="")
constructor from the property name and the type
constexpr auto size(const C &c) noexcept(noexcept(c.size())) -> decltype(c.size())
Details::PropertyBase & declareUpdateHandler(std::function< void(Details::PropertyBase &)> fun) override
set new callback for update
Property()
Construct an anonymous property with default constructed value.
Helper class to simplify the migration old properties deriving directly from PropertyBase.
PropertyMgr & operator=(const PropertyMgr &)=delete
Property & operator+=(const T &other)
Gaudi::Property< std::vector< long > > LongArrayProperty
typename std::remove_reference< StorageType >::type ValueType
Gaudi::Property< std::vector< long > & > LongArrayPropertyRef
void operator()(PropertyBase &p) const
void operator()(const TYPE &value) const
Gaudi::Property< signed char > SignedCharProperty
Gaudi::Property< char > CharProperty
Property & operator-=(const T &other)
const VerifierType & verifier() const
Accessor to verifier.
Gaudi::Property< int & > IntegerPropertyRef
GaudiHandleBase * m_pValue
Pointer to the real property.
Gaudi::Property< unsigned long & > UnsignedLongPropertyRef
Property(OWNER *owner, std::string name, T &&value, void(OWNER::*handler)(PropertyBase &), std::string doc="")
Autodeclaring constructor with property name, value, pointer to member function updateHandler and doc...
const std::type_info * ownerType() const
get the type of the owner class (used for documentation)
boost::string_ref m_name
property name
PropertyBase(std::string name, const std::type_info &type)
constructor from the property name and the type
bool hasProperty(const std::string &name) const override
Return true if we have a property with the given name.
void setBounds(const TYPE &lower, const TYPE &upper)
Set both bounds (lower and upper) at the same time.
Gaudi::Property< std::vector< long double > & > LongDoubleArrayPropertyRef
This class is used for returning status codes from appropriate routines.
Property(std::string name, T &&value, std::string doc="")
the constructor with property name, value and documentation.
Definition of the basic interface.
const std::type_info * m_typeinfo
property type
Gaudi::Property< unsigned int > UnsignedIntegerProperty
const TYPE & lower() const
Return the lower bound value.
Gaudi::Property< std::vector< char > > CharArrayProperty
virtual PropertyBase & declareReadHandler(std::function< void(PropertyBase &)> fun)=0
set new callback for reading
const GaudiHandleBase & value() const
Gaudi::Property< bool > BooleanProperty
PropertyBase & declareUpdateHandler(std::function< void(PropertyBase &)> fun) override
set new callback for update
Gaudi::Property< std::vector< unsigned long long > > UnsignedLongLongArrayProperty
VerifierType & verifier()
Accessor to verifier.
PropertyBase & declareReadHandler(std::function< void(PropertyBase &)> fun) override
set new callback for reading
const GaudiHandleArrayBase & value() const
PropertyBase base class allowing PropertyBase* collections to be "homogeneous".
virtual std::ostream & fillStream(std::ostream &) const
the printout of the property value
PropertyBase & declareUpdateHandler(void(HT::*MF)(PropertyBase &), HT *instance)
void fromStringImpl(TYPE &buffer, const std::string &s)
std::ostream & toStream(const DataObjID &d, std::ostream &os)
bool hasLower() const
Return if it has a lower bound.
Gaudi::Property< double > DoubleProperty
void setName(std::string value)
set the new value for the property name
Gaudi::Property< std::vector< int > & > IntegerArrayPropertyRef
bool assign(const PropertyBase &source) override
constexpr static const auto SUCCESS
void operator()(const TYPE &) const
Gaudi::Property< std::vector< long long > & > LongLongArrayPropertyRef
std::enable_if_t<!is_this_type< T >::value > not_copying
Gaudi::Property< double & > DoublePropertyRef
std::function< void(PropertyBase &)> getUpdateHandler() const
bool operator==(const T &other) const
equality comparison
Gaudi::Property< std::vector< unsigned char > & > UnsignedCharArrayPropertyRef
void useReadHandler(const PropertyBase &p) const
bool hasUpper() const
Return if it has a lower bound.
bool load(Details::PropertyBase &dest) const override
set value to another property
StatusCode parse(DataObjID &dest, const std::string &src)
Base class of array's of various gaudihandles.
std::function< void(PropertyBase &)> getUpdateHandler() const
Gaudi::Property< long double & > LongDoublePropertyRef
void useReadHandler() const
use the call-back function at reading, if available
Gaudi::Property< std::vector< signed char > > SignedCharArrayProperty
bool useUpdateHandler() override
use the call-back function at update, if available
Gaudi::Property< std::string > StringProperty
void setUpdateHandler(std::function< void(PropertyBase &)> fun)
Gaudi::Property< long double > LongDoubleProperty
GaudiHandleArrayProperty & operator=(const GaudiHandleArrayBase &value)
SwapCall(callback_t &input)
GaudiHandleArrayBase * m_pValue
Pointer to the real property.
double fun(const std::vector< double > &x)
Gaudi::Property< short > ShortProperty
decltype(auto) operator+(const T &v, const Property< TP, V, H > &p)
implemantation of (value + property)
std::string type() const
property type
std::string documentation() const
property documentation
Gaudi::Property< std::vector< unsigned long > > UnsignedLongArrayProperty
Details::PropertyBase * clone() const override
clones the current property
Gaudi::Property< TYPE & > SimplePropertyRef
Gaudi::Property< unsigned long long & > UnsignedLongLongPropertyRef
void clearBounds()
Clear both bounds (lower and upper) at the same time.
void setReadHandler(std::function< void(PropertyBase &)> fun)
GAUDI_API const Gaudi::Details::PropertyBase * getProperty(const std::vector< const Gaudi::Details::PropertyBase * > *p, const std::string &name)
get the property by name from the list of the properties
StatusCode setProperty(IInterface *component, const std::string &name, const Gaudi::Property< TYPE > &value, const std::string &doc="")
simple function to set the property of the given object from another property
std::function< void(PropertyBase &)> getReadHandler() const
Gaudi::Property< std::vector< std::string > & > StringArrayPropertyRef
bool assign(const Details::PropertyBase &source) override
get the value from another property
bool assign(const PropertyBase &source) override
bool operator!=(const T &other) const
inequality comparison
Gaudi::Property< long > LongProperty
void setUpdateHandler(std::function< void(PropertyBase &)>)
Gaudi::Property< std::vector< char > & > CharArrayPropertyRef
const ValueType & value() const
Backward compatibility (.
Property(OWNER *owner, std::string name, T &&value, std::function< void(PropertyBase &)> handler, std::string doc="")
Autodeclaring constructor with property name, value, updateHandler and documentation.
void clearLower()
Clear lower bound value.
Base class to handles to be used in lieu of naked pointers to various Gaudi components.
AttribStringParser::Iterator begin(const AttribStringParser &parser)
auto invoke(F &&f, ArgTypes &&...args) noexcept(noexcept(detail2::INVOKE(std::forward< F >(f), std::forward< ArgTypes >(args)...))) -> decltype(detail2::INVOKE(std::forward< F >(f), std::forward< ArgTypes >(args)...))
implementation of various functions for streaming.
Property(T &&v)
Construct an anonymous property from a value.
Gaudi::Property< unsigned short & > UnsignedShortPropertyRef
Gaudi::Property< std::vector< float > > FloatArrayProperty
ValueType operator++(int)
The IProperty is the basic interface for all components which have properties that can be set or get...
helper to disable a while triggering it, to avoid infinite recursion
boost::string_ref m_documentation
property doc string
bool load(PropertyBase &destination) const override
GaudiHandleProperty & operator=(const GaudiHandleBase &value)
Gaudi::Property< std::vector< short > & > ShortArrayPropertyRef
Property(OWNER *owner, std::string name, T &&value, std::string doc="")
Autodeclaring constructor with property name, value and documentation.
const std::function< void(PropertyBase &)> updateCallBack() const override
get a reference to the updateCallBack
Details::PropertyBase & declareReadHandler(std::function< void(Details::PropertyBase &)> fun) override
set new callback for reading
Helper functions to set/get the application return code.
Gaudi::Property< unsigned char > UnsignedCharProperty
const std::function< void(Details::PropertyBase &)> readCallBack() const override
get a reference to the readCallBack
Gaudi::Property< short & > ShortPropertyRef
std::string toString(const Type &)
void setUpper(const TYPE &value)
Set upper bound value.
void setReadHandler(std::function< void(PropertyBase &)>)
Details::Property::UpdateHandler HandlersType
Gaudi::Property< unsigned char & > UnsignedCharPropertyRef
ValueType operator--(int)
void useReadHandler(const PropertyBase &) const
Gaudi::Property< std::vector< bool > > BooleanArrayProperty
const std::type_info * type_info() const
property type-info
Gaudi::Property< std::vector< unsigned int > & > UnsignedIntegerArrayPropertyRef
StatusCode fromString(const std::string &source) override
string -> value
void toStream(std::ostream &out) const override
value -> stream
Gaudi::Property< bool & > BooleanPropertyRef
void useUpdateHandler(PropertyBase &p)