The Gaudi Framework  v29r0 (ff2e7097)
PropertyList.h
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1 #ifndef GAUDIKERNEL_PROPERTYLIST_H
2 #define GAUDIKERNEL_PROPERTYLIST_H
3 
4 // Include Files
6 #include "Property.h"
7 #include <vector>
8 
17 {
18 public:
20  PropertyList();
22  PropertyList( const std::string& name );
24  virtual ~PropertyList();
25 
27  bool isRef() const { return false; }
28 
30  void addProperty( const std::string& name, Property& p );
32  void addProperty( Property& p );
34  void removeProperty( const std::string& name );
36  void removeProperty( Property& p );
37 
39  bool assign( const Property& p ) override;
41  bool load( Property& p ) const override;
42 
44  bool assign( const std::string& name, const Property& p );
46  bool load( const std::string& name, Property& p ) const;
47 
49  const Property& getProperty( const std::string& name ) const;
52 
53 private:
55 };
56 
57 #endif // GAUDIKERNEL_PROPERTYLIST_H
bool isRef() const
Accessor members (const)
Definition: PropertyList.h:27
List of properties.
Definition: PropertyList.h:16
std::vector< Property * > m_propertyList
Definition: PropertyList.h:54
Gaudi::Details::PropertyBase Property
backward compatibility hack for old Property base class
Definition: PropertyFwd.h:28
STL class.
const std::vector< Gaudi::Details::PropertyBase * > & getProperties() const override
get all properties
#define GAUDI_API
Definition: Kernel.h:110
GAUDI_API Gaudi::Details::PropertyBase * getProperty(const IProperty *p, const std::string &name)
simple function which gets the property with given name from the component
Definition: Property.cpp:223