The Gaudi Framework  v30r3 (a5ef0a68)
Node.h
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1 #ifndef JOBOPTIONSVC_NODE_H_
2 #define JOBOPTIONSVC_NODE_H_
3 // ============================================================================
4 // Includes:
5 // ============================================================================
6 // STD & STL:
7 // ============================================================================
8 #include <iostream>
9 #include <string>
10 #include <vector>
11 // ============================================================================
12 // BOOST:
13 // ============================================================================
14 
15 #include <boost/fusion/include/adapt_struct.hpp>
16 #include <boost/fusion/include/unused.hpp>
17 #include <boost/range/iterator_range.hpp>
18 // ============================================================================
19 #include "Iterator.h"
20 #include "Position.h"
21 // ============================================================================
22 namespace Gaudi
23 {
24  namespace Parsers
25  {
26  // ============================================================================
27  struct Node final {
28  enum NodeType {
60  };
65 
66  Node() = default;
67  std::string name() const;
68  std::string ToString( int indent = 0 ) const;
69  };
70  // ============================================================================
71  struct NodeOperations final {
72  struct value {
73  };
74  //---------------------------------------------------------------------------
75  void operator()( Node& node, Node::NodeType type ) const { node.type = type; }
76 
77  void operator()( Node& node, Node child ) const { node.children.push_back( std::move( child ) ); }
78 
79  void operator()( Node& node, std::string val ) const { node.value = std::move( val ); }
80 
81  void operator()( Node& node, boost::iterator_range<Iterator> range ) const
82  {
83  node.value = boost::copy_range<std::string>( range );
84  }
85 
86  void operator()( Node& node, bool val ) const { node.value = val ? "1" : "0"; }
87 
88  void operator()( Node& node, const Iterator& iter ) const
89  {
90  const IteratorPosition& pos = iter.get_position();
91  node.position = Position( pos.file, pos.line, pos.column );
92  }
93 
94  //---------------------------------------------------------------------------
95  };
96  // ============================================================================
97  } /* Gaudi */
98 } /* Parsers */
99 // ============================================================================
100 BOOST_FUSION_ADAPT_STRUCT( Gaudi::Parsers::Node,
103 // ============================================================================
104 #endif // JOBOPTIONSVC_NODE_H_
void operator()(Node &node, const Iterator &iter) const
Definition: Node.h:88
std::string name() const
Definition: Node.cpp:48
STL class.
std::string ToString(int indent=0) const
Definition: Node.cpp:55
void operator()(Node &node, Node::NodeType type) const
Definition: Node.h:75
std::vector< Node > children
Definition: Node.h:63
void operator()(Node &node, boost::iterator_range< Iterator > range) const
Definition: Node.h:81
NamedRange_< CONTAINER > range(const CONTAINER &cnt, std::string name)
simple function to create the named range from arbitrary container
Definition: NamedRange.h:121
NodeType type
Definition: Node.h:61
void operator()(Node &node, Node child) const
Definition: Node.h:77
void operator()(Node &node, std::string val) const
Definition: Node.h:79
T move(T...args)
Position position
Definition: Node.h:64
STL class.
boost::spirit::classic::position_iterator2< ForwardIterator > Iterator
Definition: Iterator.h:18
boost::spirit::classic::file_position_base< std::string > IteratorPosition
Definition: Iterator.h:19
std::string value
Definition: Node.h:62
Helper functions to set/get the application return code.
Definition: __init__.py:1
void operator()(Node &node, bool val) const
Definition: Node.h:86