1 #ifndef GAUDIKERNEL_GAUDIHANDLE_H 2 #define GAUDIKERNEL_GAUDIHANDLE_H 13 #include <type_traits> 28 : m_componentType(
std::move( myComponentType ) ), m_parentName(
std::move( myParentName ) )
52 virtual std::string pythonPropertyClassName()
const = 0;
103 setTypeAndName(
std::move( myTypeAndName ) );
120 bool empty()
const {
return m_typeAndName.empty(); }
175 m_pObject = other.
get();
176 if ( m_pObject ) nonConst( m_pObject )->addRef();
183 if ( m_pObject ) nonConst( m_pObject )->addRef();
194 m_pObject = other.
get();
196 if ( m_pObject ) nonConst( m_pObject )->addRef();
208 if ( m_pObject ) nonConst( m_pObject )->addRef();
216 if ( m_pObject && release().isFailure() ) {
219 if ( sc && retrieve( m_pObject ).isFailure() ) {
231 sc = release( m_pObject );
240 return m_pObject || retrieve().isSuccess();
245 operator bool()
const 251 T*
get() {
return m_pObject; }
257 bool isSet()
const {
return get(); }
291 return ( defName.empty() ? getDefaultType() : defName );
303 nonConst( comp )->release();
308 template <
class CLASS>
339 mutable T* m_pObject =
nullptr;
394 virtual void clear() = 0;
397 virtual bool empty()
const = 0;
401 virtual ConstBaseHandleArray getBaseArray()
const = 0;
405 virtual BaseHandleArray getBaseArray() = 0;
408 virtual bool retrieved()
const = 0;
466 iterator it =
begin(), itEnd =
end();
467 for ( ; it != itEnd; ++it ) baseArray.
push_back( &*it );
474 const_iterator it =
begin(), itEnd =
end();
475 for ( ; it != itEnd; ++it ) baseArray.
push_back( &*it );
482 iterator
begin() {
return m_handleArray.begin(); }
484 iterator
end() {
return m_handleArray.end(); }
486 const_iterator
begin()
const {
return m_handleArray.begin(); }
488 const_iterator
end()
const {
return m_handleArray.end(); }
490 const_iterator
rbegin()
const {
return m_handleArray.rbegin(); }
492 const_iterator
rend()
const {
return m_handleArray.rend(); }
494 size_type
size()
const {
return m_handleArray.size(); }
496 void clear()
override { m_handleArray.clear(); }
498 bool empty()
const override {
return m_handleArray.empty(); }
502 const T&
operator[](
int index )
const {
return m_handleArray[index]; }
508 return it !=
end() ? &*it :
nullptr;
515 return it !=
end() ? &*it :
nullptr;
523 m_handleArray.push_back( myHandle );
531 for (
auto& i : *
this ) {
533 if ( i.retrieve().isFailure() ) {
548 for (
auto& i : *
this ) {
556 virtual bool retrieved()
const override {
return m_retrieved; }
563 bool m_retrieved{
false};
570 #endif // ! GAUDIKERNEL_GAUDIHANDLE_H
GaudiHandle & operator=(const GaudiHandle &other)
Assignment operator for correct ref-counting.
HandleVector::const_reference const_reference
HandleVector::value_type value_type
Handle to be used in lieu of naked pointers to gaudis.
void clear() override
Clear the list of handles.
std::string getDefaultType()
Helper function to get default type string from the class type.
Define general base for Gaudi exception.
std::remove_const< CLASS >::type * nonConst(CLASS *p) const
Cast a pointer to a non const type.
HandleVector::iterator iterator
GaudiHandleArrayBase::BaseHandleArray getBaseArray() override
Get a read-write vector of GaudiHandleBase* pointing to the real handles.
void setTypeAndName(std::string myTypeAndName)
The component "type/name" string.
GAUDI_API const std::string typeinfoName(const std::type_info &)
Get platform independent information about the class type.
GaudiHandleArrayBase::ConstBaseHandleArray getBaseArray() const override
Get a read-only vector of const GaudiHandleBase* pointing to the real handles.
std::vector< T > HandleVector
const_iterator rend() const
HandleVector::const_reverse_iterator const_reverse_iterator
void setComponentType(const std::string &componentType)
The component type.
std::string getDefaultName()
GaudiHandle(std::string myTypeAndName, std::string myComponentType, std::string myParentName)
const std::string & parentName() const
The name of the parent.
void setDefaultType()
Helper function to set default type from the class type T.
void assertObject() const
Load the pointer to the component.
std::string m_componentType
virtual bool retrieved() const override
has Array been retreived?
virtual std::string pythonPropertyClassName() const =0
The python class name for the property in the genconf-generated configurables.
GaudiHandleArray(const std::vector< std::string > &myTypesAndNamesList, std::string myComponentType, std::string myParentName)
Generic constructor.
HandleVector::size_type size_type
GaudiHandleArray & operator=(const std::vector< std::string > &myTypesAndNamesList)
Set the array of GaudiHandles from typeAndNames given in vector of strings.
HandleVector::reference reference
virtual bool push_back(const T &myHandle)
void setParentName(const std::string &parent)
The name of the parent.
StatusCode release() const
Release the component.
void push_back(Container &c, const Value &v, std::true_type)
std::enable_if< std::is_const< CT >::value &&!std::is_same< CT, NCT >::value, GaudiHandle & >::type operator=(const GaudiHandle< NCT > &other)
Assignment operator for correct ref-counting.
auto begin(reverse_wrapper< T > &w)
PropertyMgr & operator=(const PropertyMgr &)=delete
std::add_const< T >::type * operator->() const
void setDefaultTypeAndName()
Helper function to set default name and type.
const T & operator[](int index) const
const std::string & propertyName() const
name as used in declareProperty(name,gaudiHandle)
HandleVector m_handleArray
StatusCode retrieve()
Retrieve all tools.
const_iterator begin() const
std::add_const< T >::type & operator*() const
bool setTypesAndNames(const std::vector< std::string > &myTypesAndNamesList)
Set the array of handles from list of "type/name" strings in <myTypesAndNamesList>.
This class is used for returning status codes from appropriate routines.
T * get()
Return the wrapped pointer, not calling retrieve() if null.
StatusCode retrieve() const
Retrieve the component.
std::string m_typeAndName
auto end(reverse_wrapper< T > &w)
std::vector< const GaudiHandleBase * > ConstBaseHandleArray
bool empty() const override
Return whether the list of tools is empty.
HandleVector::const_iterator const_iterator
bool isValid() const
Check if the handle is valid (try to retrive the object is not done yet).
Base class of array's of various gaudihandles.
const_iterator rbegin() const
GaudiHandleInfo(std::string myComponentType, std::string myParentName)
Some basic information and helper functions shared between various handles/arrays.
void setPropertyName(std::string propName)
set name as used in declareProperty(name,gaudiHandle).
bool isSet() const
True if the wrapped pointer is not null.
HandleVector::reverse_iterator reverse_iterator
virtual bool push_back(const std::string &myHandleTypeAndName)=0
Add a handle to the array with "type/name" given in <myHandleTypeAndName>.
std::vector< GaudiHandleBase * > BaseHandleArray
virtual StatusCode release(T *comp) const
Release the component.
std::string type() const
The concrete component class name: the part before the '/'.
std::ostream & operator<<(std::ostream &os, const GaudiHandleInfo &handle)
T & operator[](int index)
const T * operator[](const std::string &name) const
Get const pointer (!) to ToolHandle by instance name.
const_iterator end() const
Base class to handles to be used in lieu of naked pointers to various Gaudi components.
std::string typeAndName() const
The full type and name: "type/name".
GaudiHandleArrayBase(std::string myComponentType, std::string myParentName)
T * operator[](const std::string &name)
Get pointer (!) to ToolHandle by instance name.
virtual std::string pythonRepr() const =0
Python representation of handle, i.e.
GaudiHandle(const GaudiHandle< NCT > &other, typename std::enable_if< std::is_const< CT >::value &&!std::is_same< CT, NCT >::value >::type *=nullptr)
Copy constructor needed for correct ref-counting.
const std::string & componentType() const
TO * reference(FROM *from)
GaudiHandleBase(std::string myTypeAndName, std::string myComponentType, std::string myParentName)
Create a handle ('smart pointer') to a gaudi component.
std::string m_propertyName
GaudiHandle(const GaudiHandle &other)
Copy constructor needed for correct ref-counting.
bool empty() const
Check if the handle has been set to empty string (i.e.
T is the concrete handle type, e.g.
StatusCode release()
Release all tools.
GaudiHandleArray(const std::string &myComponentType, const std::string &myParentName)
Constructor creating an empty array.